Budget: 20000 UAH Deadline: 30 days
I will synthesize your materials and disparate prototypes into a single mathematically balanced game engine, after which I will prepare a strict technical specification for the designer taking into account the printing specifications of the components.
What method do you plan to use to resolve the inevitable mathematical conflict between the two different prototypes during their merging, so that you do not end up with an overloaded and unplayable system, the errors of which will only become apparent after you have irrevocably burned the budget for the illustrator's work and the printing of the test run?
We will discuss the budget and deadlines in personal correspondence.