TECHNICAL ASSIGNMENT
1. GENERAL CONCEPT
Genre: Hardcore Survival / PvP / Raids
Format: Multiplayer, open world
Gameplay foundation: gathering → crafting → building → PvP → raids → wipes
Implementation: plugins + resource pack, no mods
Minecraft version: 1.18 – 1.20.1+
2. CORE GAME MECHANICS (MANDATORY)
- Resource gathering
- Item crafting
- Base building
- PvP between players
- Base raids
- Loot loss upon death
- Regular wipes
3. GAME WORLD
- One main world
- Biomes: forest, desert, snow, mountains, coastline
- Points of interest (POI):
- Abandoned buildings with loot
- Military zone (dangerous, valuable loot)
- Industrial zone (metal, components)
4. RESOURCES
Natural resources:
- Wood
- Stone
- Iron
- Metal (smelting iron)
- Sulfur
Additional resources:
- Fabric
- Meat (food)
5. TOOLS
- Stone axe (wood gathering)
- Stone pickaxe (stone gathering)
- Metal axe (faster gathering)
- Metal pickaxe (faster gathering)
All tools have durability.
6. CRAFTING SYSTEM
- Personal crafting (basic items)
- Workbench (weapons, armor, tools)
- Furnace (resource smelting)
Progress is limited by resources and machines.
7. WEAPONS
Melee weapons:
- Spears
- Bow
- Metal knife
And several types like in Rust (MANDATORY)
Firearms:
- Homemade pistol
- Pistol
- Submachine gun
Several types like in Rust
8. AMMUNITION
Types of bullets:
- Arrows
- Nails
- Pistol rounds
- Submachine gun rounds
Crafting bullets requires metal and sulfur.
9. EQUIPMENT (ARMOR)
Types of armor:
- Cloth
- Leather
- Metal
Armor parts:
- Helmet
- Chestplate
- Pants
- Boots
10. BASE BUILDING
Building elements:
- Wooden walls
- Stone walls
- Metal walls
Doors:
- Wooden door
- Metal door
Authorization cupboard:
- Owner binding
- Territory protection
- Without a cupboard, buildings are vulnerable
11. RAIDS
Explosives:
- Homemade bomb
- Explosive charge
Raids allow breaking walls and doors.
Raids require significant resources.
12. PvP
- PvP is enabled across the map
- Loss of all loot upon death
- Realistic weapon damage
- Armor reduces received damage
13. DEATH AND RESPAWN
- Upon death, 100% of inventory drops
- Loot remains in container/corpse
- Respawn: random point or sleeping bag
14. WIPES
Types of wipes:
- Map wipe
- Building wipe
Frequency:
- 7 / 14 / 30 days
15. TECHNICAL IMPLEMENTATION
- Custom crafting
- Custom items and weapons
- Block and territory protection
- Use of resource pack
16. LIMITATIONS (NOT INCLUDED IN BASE)
- Electricity
- Transport
- Clans
- Ratings
- Donator advantages