3D model for a game
A stylized fantasy 3D character needs to be created for further rendering into 2D sprites. The style is semi-realistic ARPG with an emphasis on a readable silhouette, large shapes, and hero stylization. The model should have clean shapes without excessive detailing, be easily readable from an isometric/top-down camera, and be suitable for further 2D pixel rendering.
Description of the model entity at the link
It is also necessary to implement the possibility for further animation of the model (the implementation of animations can be discussed separately, but this is not a priority).
If necessary, I can provide an example of an already implemented 3D model, as well as the final rendering result of this model in pixel 2D in personal messages.
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Hello Anton. I can create such a character. I work with stylized/semi-realistic 3D, I understand the specifics of models for isometric cameras and further rendering in 2D/pixel style.
I can:
— create a readable hero silhouette;
— maintain large shapes without overloading with details;
— prepare the model for further animation;
I can also assist with further animations and rendering in 2D if needed.
Here are examplesGoogle Drive
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667 2 0 Good day, I have extensive experience in 3D, I believe I can be useful in your project.
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2271 10 0 Good day!
The project is very interesting — especially due to the 3D → 2D sprite pipeline connection. I have experience with stylized/game-ready models and a good understanding of the specifics of characters that are then rendered into sprites for isometric ARPGs.
I can create a character with a focus on:
• strong and readable silhouette
• hero stylization
• large shapes and clean masses
• good readability from top-down / isometric camera
… • control of detail for further pixel render
What I will deliver:
• high readability design
• optimized 3D model for sprite rendering
• clean topology
• basic preparation for further rigging/animation
• materials and shapes without noise that gets lost in 2D
I will also immediately consider:
• light direction for sprite rendering
• contrast of shapes
• silhouette behavior in animation
• convenience of future frame export
Deliverables:
• .blend
• FBX / OBJ
• textures
• prepared structure for future animation
• several renders for style approval
If you have an example of an already implemented model and the final pixel result — I would be happy to take a look, it will help to hit the project pipeline more accurately.
Cost: 7000–14000 UAH
Deadline: 6–8 days
We can discuss animation separately after the final model is approved.
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636 9 0 Good day, I can create inquisitors for you, I have worked a lot on character design (I can show you in private).
The price and deadlines for 4 characters are in the bid.
Also, if you need a specialist for animation and rendering sprite sheets, feel free to reach out!
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1135 21 0 Hello! I am ready to collaborate and create a 3D model according to your wishes. Let's discuss the details!
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596 9 0 Hello, I have experience in creating character models for games. I can perform all these stages: high, low poly, baking, UV, texturing, rigging, animation, game deform rig, export.
Portfolio:Google Drive
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8224 46 1 Good day! I will create 3D models of inquisitors for you and in the future, I will be able to animate them. The timeline is 15-20 days. The cost is 800€ per character. Portfolio in the profile.
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656 5 1 Good afternoon, Anton.
I am a professional 3D modeler and visualizer.
I would be happy to create a stylized character for you.
I have a lot of experience in character modeling.
Please take a look at my portfolio:
Freelancehunt
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3416 19 0 Good day. I have a lot of experience in this area
https://yuriy_ponomarenko.artstation.com
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