Posts Tagged ‘Steam Dota 2’
Implementation of the basic functionality of the game process automation project in the Steam game version for DOTA2
Development of the project infrastructure on the docker Development of the python 3 algorithm to move the character by map1.Infrastructure
The launch and operation of the application must be implemented by the means of the virtual machine https://www.docker.com/ using the build, run, etc.This virtual machine must consist of a unix-based distribution, the virtual machine wine for the launch of windows-based applications inside the container, as well as the GUI interfaceThis virtual machine through the GUI must provide the ability to communicate with the internal processes of the container and to perform visual contact with the run processes inside, as well as to respond to the external input devices The possibility to run up to 10 virtual machines simultaneously with the various PIDs in the container must be implemented by the possibility of the launch of the python 3 script, which will be managed by the device through the keyboard on the container and the automatic process by the GUI must be implemented by the user's ID/Python process.
2ndThe script must be at a version not below Python 3.9 or higher as desiredThe script must include one of the libraries pyautogui or ahk or similar to interact with input devicesThe script must log the events occurring into the console inside the containerThe script must interact with the process inside the container and perform the emulation of the keyboards for this processAutomatically after the initialization of the container, that is at the time of the script is necessary to make the entrance into the game world, select the character, and connect to the match.After the end of the match to make re-connectionScripts must be trained with the help of the IRON Network to make the movement of the characters on the game card inside the match in all possible directions without stops, a stop of a duration of no more than 5-7 seconds is permitted, respectively, without straying and performing uniform movement throughout the game space.
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