The speed
The quality
Communications
I will recommend and contact again!
Budget: 1 USD Deadline: 1 day
Download the logo to [email protected]
I try to help.
Budget: 5 USD Deadline: 1 day
Send a logo and a description of what to change - [email protected]
Budget: 300 UAH Deadline: 1 day
Hello to you! Go to turn!
Portfolio in the profile.
Email to: [email protected]
by Nellis_29
Budget: 200 RUB Deadline: 1 day
I do!
Budget: 200 RUB Deadline: 1 day
Go to turn!
Budget: 200 RUB Deadline: 1 day
I do it immediately within 20-40 minutes. Write it.
by Skype: ialbode
Post: [email protected]
Budget: 200 RUB Deadline: 1 day
Ready to discuss time and cost.
I am distinguished by the quality of my work.
My portfolio is: Freelancehunt
Go to turn!
Email: [email protected]
Skype by rwg.mykola
Budget: 200 RUB Deadline: 1 day
I will do good.
Budget: 100 UAH Deadline: 1 day
I will do it right here within 20-30-40 minutes.
turn to
by: bvr_crew
Budget: 200 RUB Deadline: 1 day
Write, send the original material.
Budget: 200 RUB Deadline: 1 day
Show what you need there.
Budget: 4 USD Deadline: 1 day
Hello I can help)I have experience in creating and editing logos :)
to write)
Budget: 200 RUB Deadline: 1 day
and easy. Skype by raffshan90
Budget: 200 RUB Deadline: 1 day
I do it. and fast.
Budget: 150 RUB Deadline: 1 day
Hello to
Give the help
We are looking for a 2D artist with experience in iGaming to create visuals and animation prototypes for a new slot game. We work with a clear brief and references.Scope of work: Graphics & UI: Thematic symbols, main background (Desktop/Mobile), basic interface (buttons, win windows). Animation: Proper layer slicing and creation of rough movement prototypes (idle, wins, Scatter/Wild) in Spine 2D, After Effects, or in the form of storyboards. To respond: Please add a link to your portfolio with slots, specify the software for animation, as well as your estimated price and deadlines.
Make technical cards for rolls, so that everyone can understand. 50-60 items. Cold, hot, and baked rolls
Write 5 posts for an Instagram page according to the provided brief. Image Style The visual style should convey the atmosphere of quiet luxury / old money / editorial. Use: light, airy interiors of private residences; architecture of London, Switzerland, the French Riviera, Northern Italy; natural materials: wood, linen, stone, cashmere; service details, table settings, books, work desks, textures, light and shadows; calm portraits and candid moments of staff without posed smiles; minimalism, a large amount of free space ("air"). Avoid: bright colors and contrasting filters; stock images of smiling people looking at the camera; office aesthetics, handshakes, business suits; HR and recruiting clichés (resumes, interviews, job icons); cluttered collages and large amounts of text on images. Color Palette: Cream, milk, beige, sand, warm gray, light wood, muted green, graphite. Overall Impression: Each post should look like a page from a magazine about private residences, not like an advertisement from an agency.
We generated two windows using neural networks, a lobby and a shopping window, we need to cut them and redraw a couple of elements. I attached one window to the project We need to cut each element and align the title so that it is symmetrical.
I'm developing an indie game in the top-down roguelite genre on Godot 4. I'm looking for a UI/UX designer for long-term collaboration. The game is inspired by projects like Brotato, Backpack Battles, Noobs are coming - high readability of the interface, convenient display of a large amount of information, and an enjoyable gaming presentation are important. However, I'm not looking for pixel art UI. I need a more modern, clean game interface with quality typography, good composition, clear item cards, menus, and progression screens. The task is to gradually create and improve the entire game interface: shop, inventory, HUD, menus, character screens, progression, and other elements. I'm looking for someone who can not only create beautiful elements but also think through the UX: how the player perceives information. In the first stage, there will be the development of several key screens, and further, constant collaboration on project development is planned. Experience in creating interfaces for roguelike, RPG, ARPG, or similar games will be a plus. Please send your portfolio and tell me a bit about your experience and collaboration format.