Showing Ads on Unreal Engine 5.3.2
When you start a widget and/or when you click on the button I want to see a banner from Google
The Confucius:
Followed by documentation - https://docs.unrealengine.com/5.3/en-US/using-ad-mob-for-in-game-ads-on-android-with-unreal-engine/
Add the following code to the ProjectName\Source\ProjectName.Target.cs file:
if (Target.Platform = UnrealTargetPlatform.Android)
by {
ExtraModuleNames.Add (“OnlineSubsystemGooglePlay”);
ExtraModuleNames.Add (“OnlineSubsystem”);
ExtraModuleNames.Add (“AndroidAdvertising”);
The
Banner ID took the test from Google - https://developers.google.com/admob/android/test-ads
When the project starts, a widget with a button will appear but the banner will not appear when the project starts and/or the button will not appear:
There is only this in the console:
LogAdvertising: Warning: GetAdvertisingProvider called with a module name of None.I need instructions how to do this correctly and that it works with Banner and Interstitial.I’ve tried projects with both C++ and BluePrints – all the same.
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Ви зразу показуєте Ad, замість того, щоб загрузити рекламу, почекати поки вона загрузиться, а потім показувати її. Послідовність така, наприклад, для Interstitial: Load Interstitial Ad -> Is Interstitial Ad Requested -> Branch (True/False) - > Для True -> Delay(поставте, не знаю, секунди 2) -> Is Interstitial Ad Available -> Branch (True/False) - > Для True -> Show Interstitial Ad
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