Budget: 350 EUR Deadline: 30 days
If you see this directly for yourself as an experiment, then I propose to participate in a much more promising experiment – which means to release the game for a more vibrant iOS than for a much more economical Android segment. And instead of Unity (to avoid links and support problems that will then arise - and they will arise) do on the native for iOS Swift+SpriteKit. I don’t have to buy a new game, I’m going to give my. If you’re interested in accompanying and developing, it’s much better for many reasons. If you are interested, indicate the starting price. We can get more time, at a very moderate rate.