Budget: 150 EUR Deadline: 2 days
I am an engineer and designer for more than 5 years. I’m working on Solidworks 2022. Please contact me - I will complete everything quickly and quality, and I will also give recommendations!
Budget: 150 EUR Deadline: 3 days
Good night, please ... I develop quickly and quality .. write to the face, we will discuss. thank you.
Aleksey I.
Winning proposal- Projects 191
- Rating 5.0
- Rating 10 360
Budget: 150 EUR Deadline: 14 days
Good day . If you are interested in your project, please contact me and I will be happy to help.
Budget: 200 EUR Deadline: 8 days
Good evening, ready to quickly make the model Solidworks 2017.Letoy ready to discuss!)
Budget: 150 EUR Deadline: 10 days
I will make a 3D model in SolidWorks with the possibility of viewing in eDrawings. After the discussion and agreement of the design - the design of the cracks under the necessary manufacturing technology.
Final deadlines and cost - after discussing the details of the project.
Budget: 250 EUR Deadline: 5 days
Good day I can do. I work solidworks, write in detail to LS,
I can start today.
Budget: 150 EUR Deadline: 5 days
Hello to you. Ready to implement your project in Solidworks 2022. Ready to discuss all the details of the project and begin the implementation
Budget: 150 EUR Deadline: 7 days
a good day.
I work at SW2021.
Ready to discuss the details of the project.
Budget: 150 EUR Deadline: 14 days
Good day . I have experience working with non-standard equipment. I am working on Solid Works2023. Ready to discuss the conditions of work and begin implementation
Budget: 150 EUR Deadline: 3 days
Ready to implement the project,
I work at SW 2018.
To evaluate the real deadlines, you need to get acquainted with the original materials.
Ready to start immediately!
Write it.
Proposals are currently absent
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Vladislav B. 3 January 2024Приветствую.
Модели, которые есть наличии, в каком формате?
Можно ли увидеть имеющиеся материалы для оценки объема работы?
Current freelance projects in the category 3D Modeling
It is necessary to develop visualizations of various layouts of modular houses. The visualizations are needed for use on the website. Layouts range from 13.5 to 50 meters.
Create a 3D model as shown in the image, in step format Willingness to make revisions Quickly - maximum 2 days Communication via WhatsApp Revisions will be included in the bid amount.
Hello everyone. I need to create a basic 3D model of a house based on the drawings. It should clearly show the placement of doors and windows, the terrace, and the structure of the house itself. Only the outer walls are needed; the interior is not required for now. I am interested in the cost and timeline. I am attaching the drawings that need to be used to assemble the 3D model.
It is necessary to showcase our products in real modern interiors and exteriors: wall finishes, ceilings, decorative beams, facades, and other elements. We provide photos of wood textures — it is important to convey their color, texture, and natural appearance as accurately as possible. Requirements: maximally realistic images, level of professional architectural visualization; correct geometry, natural lighting, and quality materials; resolution of at least 4000 px on the long side. Preferred to work in: 3ds Max + Corona/V-Ray, Blender, D5 Render, Unreal Engine 5, or use Midjourney, Flux, or Stable Diffusion with professional refinement. When responding, please send examples of similar works and an estimated cost for one image.
It is necessary to create one original 3D game model of a modern car key with a touchscreen for the game. I will provide a ready reference with views: front; back; side; top and bottom; perspective. (AI-generated) some elements like the logo on top are not needed. The reference is used to convey the overall shape, proportions, and visual direction. Some additional elements from the reference do not need to be repeated. In particular, the upper decorative logo does not need to be modeled. This is not a copy of a key from an existing car brand. Logos of BMW or other real companies cannot be added. The body should use the SE logo shown in the reference. Requirements: 1. A clean game 3D model of the key, suitable for close-up first-person use. 2. Separate objects: — main body; — side metal elements; — touchscreen; — physical buttons or decorative elements, if provided in the reference. 3. Screen: — separate object; — follows the curvature of the body surface; — without a drawn interface; — UI and icons will be added later in Unity; — without overlapping surfaces and z-fighting. 4. Geometry: — clean topology; — smooth bevels; — correct smoothing; — normals facing outward; — without holes, unnecessary intersections, and hidden heavy geometry; — reasonable optimization for the game; — the model should look good upon close inspection. 5. UV mapping: — clean; — without random intersections; — the screen should have a separate clear UV mapping 0–1. 6. Materials: — black plastic or glossy body; — metal side elements; — screen glass; — PBR textures of sufficient quality, approximately 2K; — compatibility with Unity Built-in Render Pipeline and Standard Shader. 7. Preparation for Unity: — applied Rotation and Scale; — Scale 1/1/1; — correct Pivot/Origin; — clear English names for objects and materials; — the model should not require additional paid plugins. Output files: — source .blend; — export .fbx; — all used textures; — one or several preview renders for checking the result. Not required: — animation; — rig; — working screen interface; — creating menus or UI; — complex presentation scene; — modeling the internal electronics of the key. Do not use automatically generated AI geometry as the final model. A clean and editable result is needed. After the first version, one stage of minor adjustments to the shape or materials will be required. Deadline: preferably 2–3 days. Budget: approximately 40 USD. You can propose your own price if justified by the quality and volume of work. In your response, please specify: — cost; — deadline; — examples of similar game items or object modeling; — whether you work in Blender; — approximate number of triangles in the future model. Rights to the result of the work: After full payment, the Contractor transfers to the Customer in full the exclusive property rights to the intellectual property of the final 3D model, textures, materials, and transferred source files. The Customer receives the right to use the result in commercial and non-commercial projects without territorial and time restrictions, to modify, refine, rework, integrate into games and other software products, publish, distribute, and create derivative materials based on it. The Contractor guarantees that the result is created independently and does not infringe the rights of third parties. The use of third-party models, textures, brand elements, and materials with restrictive licenses is allowed only after prior agreement with the Customer. After the transfer of rights, the Contractor has no right to resell, license, distribute, transfer to third parties, or use the final model or its significant parts in other commercial projects. Publication of the result, renders, or work process in portfolios and social networks is allowed only after prior written agreement with the Customer.