Budget: 600 USD Deadline: 5 days
Let's do it, I've been waiting for you in the DM for a long time. Ready to start, have a nice day. Waiting for your reply.
Greetings and we hope this message finds you well.
We are currently exploring opportunities for 2D game development and have taken note of your expertise in this domain.
We are interested in commissioning a game similar to the one showcased at https://gome.lol, complete with advertisement integration.
Our preference is for the game to be developed using the Unity platform, with the capability to compile for both web (WebGL) and mobile (Android & iOS) platforms.
Additionally, we are in need of a sleek and minimalist design for the game. If you possess the capability to provide such design services or have access to a talented designer, it would greatly enhance our collaboration.
Prior to proceeding further, we kindly request the signing of a Non-Disclosure Agreement (NDA) to ensure the confidentiality of our discussions and any proprietary information shared.
We emphasize the importance of engaging with a seasoned professional in this field, someone with a robust commercial track record and the expertise to seamlessly manage the project.
Budgetary considerations and project timelines will be open for discussion directly with interested applicants.
We appreciate your attention to this matter and eagerly anticipate the possibility of working together.
Warm regards,
Budget: 600 USD Deadline: 5 days
Let's do it, I've been waiting for you in the DM for a long time. Ready to start, have a nice day. Waiting for your reply.
Budget: 120 USD Deadline: 5 days
Hello.
I am ready to work on your project. I had experience in creating 2D games for mobile platforms, so I would love to be a part of your project.
Budget: 20 USD Deadline: 1 day
Greetings!
Ready to take on the implementation of your project. I've been working in game development for more than 8 years. I have experience in implementing various projects on Unity, including ones similar in gameplay to yours. I also had experience in leading projects from scratch to production and supporting them in the future, not only as a developer, but also as team lead and technical lead of the team.
Frankly speaking, I was not involved in implementation for WebGL, I mainly worked with mobile platforms. But this will not be a problem, Unity handles multi-platform development very well.
There is also a team with whom we have been working together for more than 3 years. If necessary, I can involve these specialists in working on your project. Our team has a game designer, both client- and server-side developers, UI/UX designer, artists, analyst, and ASO specialist.
I have nothing against concluding an NDA. I guarantee the quality of work and compliance with agreements on deadlines. I will be glad to cooperate, please contact me.
Best wishes!
Budget: 20 USD Deadline: 3 days
Hello, I am interested in your vacancy, I have 2 years of experience in developing mobile 2D projects, looking forward to details in PM.
Budget: 200 USD Deadline: 7 days
Hello! I am Unity developer with 5 years experience. I'm able to develop your games.
My released projects:
https://play.google.com/store/apps/details?id=com.apogames.phasmophobia
https://play.google.com/store/apps/details?id=com.bidwars.cardealership
https://play.google.com/store/apps/details?id=com.nununustudio.BidWars
https://play.google.com/store/apps/details?id=com.amaze_solution.woohoo
https://play.google.com/store/apps/details?id=com.alphabet_ua
https://play.google.com/store/apps/details?id=com.AmazeSolution.BrainEvolution
Budget: 20 USD Deadline: 1 day
Hello, I am interested in your project, I have experience in developing 2D projects. Ready to discuss details in private messages. I also have a good designer to work with. If you are interested in my candidacy, I look forward to your message. I am currently setting the price and deadlines as a placeholder.
Budget: 200 USD Deadline: 15 days
Hello! My name is Pasha. I'm from Ukraine. I'm an experienced Unity developer. I have a Team lead position in a local gamedev studio. I have friends which can help with game art. I can help you with your project. I will be glad to discuss this project with you.
Best regards, Pavlo Strilets
Budget: 275 USD Deadline: 20 days
Good day. I write games in Java, using the LIbGDX library or in Unity. Interested in details.
Budget: 20 USD Deadline: 5 days
Good day!
Thank you for your inquiry and interest in cooperation.
I am ready to take on your 2D game development project on the Unity platform with the ability to compile for web and mobile platforms. Additionally, I have experience in creating interfaces on Unity, which will ensure a quality and convenient gameplay.
Before starting work, I am willing to sign a Non-Disclosure Agreement (NDA) to ensure the confidentiality of our discussions and information.
We can discuss the budget and project timelines after I receive more detailed information from you.
I look forward to the opportunity to collaborate and will make every effort to successfully implement your idea.
Budget: 20 USD Deadline: 1 day
Hello, Dmytro!
My name is Victoria, and for over 5 years I have been successfully developing games in the GameDev industry, having collected many positive reviews and Top-Rated Plus status.
I can provide you with a full range of game development services, including the project development itself, I can handle a project of any complexity and genre, including VR/AR/MR projects, also in creating 2D and 3D design in different styles and genres, 2D and 3D animation, project testing, sound design, game documentation, level design, VFX, and UI/UX design. My approach is not only to work efficiently, but also to respond promptly to requests and resolve any issues that arise.
To discuss your project in detail and clarify all aspects, I suggest scheduling an online meeting.
I look forward to working on your project and assure you of the highest quality result.
Best wishes,
Victoria
A 3D scene needs to be created in Unity based on the attached reference. The overall composition and style of the location should be replicated: a stone battle arena, walls, columns, flags, crystals, a statue, vegetation, and a distant background with mountains. It is also necessary to set up: * the camera as in the reference; * daytime lighting; * beautiful soft shadows; * materials and textures; * optimization for mobile devices. 3 variants: day, night, and fog. No characters and no UI. The output should be a ready Unity project with the scene and all used assets.
Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and improvements will need to be made. I am ready to discuss the cost of the work and agree on the amount you propose (of course, within a reasonable budget). Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.
We are looking for a specialist who professionally engages in optimizing high-polygon car models for GTA V. Our main task is to obtain models that combine maximum performance with the highest possible visual quality. If you can find this balance, we would be happy to establish a long-term collaboration. Main Responsibilities Performing retopology of car models. Optimizing the polygon mesh to an optimal number of triangles without noticeable loss of quality. Re-baking textures (Normal, AO, Curvature, and others) after optimization. Preserving proportions, geometry, and all key details of the car. Optimizing textures, materials, and model structure according to the requirements of GTA V. Creating LOD levels. Preparing collisions. Preparing the model fully ready for integration into GTA V. Our Expectations Practical experience in retopology and optimization of 3D car models. Proficient use of Blender or other professional 3D packages. Experience with baking PBR textures. Understanding the principles of model optimization for real-time games. Experience preparing vehicles specifically for GTA V will be a significant advantage. Understanding the specifics of LOD, collisions, materials, textures, and the limitations of the GTA V engine. Ability to work quickly without sacrificing quality. What We Provide Source car models. Constant workflow. Long-term collaboration. Competitive payment depending on the complexity of the model and quality of execution. Important For us, quality and speed are equally important. The final result must be maximally optimized for GTA V, have clean topology, optimized textures, correctly configured materials, while preserving the appearance of both the exterior and interior of the car as much as possible. We are looking for a specialist who can regularly prepare high-quality models without the need for additional revisions after submission. Please propose a cost per car and indicate the time frame in which you can complete the work.
Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and refinements will need to be made. Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.