Budget: 10000 UAH Deadline: 1 day
Здравствуйте, напишите пожалуйста в личку обсудим детали,
спасибо.
Концепт такой - нужно сделать небольшой, минутный (но очень насыщенный) ролик. В нём мы издалека покажем кораблик, который плывёт между островов и причаливает к одному из них. Далее будут близкие ракурсы персонажей, несложная анимация и частая смена локаций, всего их 11 (помимо самой первой), все будут разные, но все на корабле (снаружи на палубе я предоставлю, внутри - каюты и т.д. вы сами делаете) - в каждой сцене примерно 5 секунд хронометрожа. Графика - на максималках, реализм, с хорошим освещением. Главные герои и сам корабль у меня есть в качестве, а массовку (людей, вокруг главных героев), можем взять из Mixamo.
В производство ролик хотел бы отдать уже сейчас, потому если вы заняты другой работой, не отнимайте время.
Budget: 10000 UAH Deadline: 1 day
Здравствуйте, напишите пожалуйста в личку обсудим детали,
спасибо.
Там будет пара сцен внутри каюты. Каюта - внутри корабля. Корабль есть, но только снаружи, с верхней палубой.
Здравствуйте (извиняюсь что с опозданием), наверное - да. Ведь у меня есть корабль, но он внутри не проработан.
То есть нам нужно сначала Создать каюту (с обстановкой) и в ней уже снимать кадр с персонажами. Тоже самое касается и острова, там будет пара сцен.
Это примерная цена, здесь исполнители предлагают сами - сколько захотят за свою работу (хоть в 10 раз дороже) и указывают сроки. Вы не потрудились сделать ставку, почему тогда идёт речь за деньги?
я бы Вам посоветовал убрать бюджет, тогда не будут нажимать "заниженный бюджет" и больше адекватных будет.
Я не сделал ставку так как Вы четко написали то надо приступить уже, а я до я нваря не смогу взяться за Вашу работу.
Хлопаю данному "сервису" в ладоши) Не могу найти ни одного адекватного исполнителя, каждый мастер своего дела - только на словах, а в итоге грубят и кидают в чс))
Простите, хотел узнать подробности, я вообще по Unity, думал если вам только capturing нужен, то я смог бы вам помочь)
Вот вы хотя бы общаетесь нормально) Давайте попробуем что то сделать? Готов отдать 1000$ и более за качественный минутный демо-ролик, пусть даже на Юнити.
A 3D scene needs to be created in Unity based on the attached reference. The overall composition and style of the location should be replicated: a stone battle arena, walls, columns, flags, crystals, a statue, vegetation, and a distant background with mountains. It is also necessary to set up: * the camera as in the reference; * daytime lighting; * beautiful soft shadows; * materials and textures; * optimization for mobile devices. 3 variants: day, night, and fog. No characters and no UI. The output should be a ready Unity project with the scene and all used assets.
Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and improvements will need to be made. I am ready to discuss the cost of the work and agree on the amount you propose (of course, within a reasonable budget). Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.
We are looking for a specialist who professionally engages in optimizing high-polygon car models for GTA V. Our main task is to obtain models that combine maximum performance with the highest possible visual quality. If you can find this balance, we would be happy to establish a long-term collaboration. Main Responsibilities Performing retopology of car models. Optimizing the polygon mesh to an optimal number of triangles without noticeable loss of quality. Re-baking textures (Normal, AO, Curvature, and others) after optimization. Preserving proportions, geometry, and all key details of the car. Optimizing textures, materials, and model structure according to the requirements of GTA V. Creating LOD levels. Preparing collisions. Preparing the model fully ready for integration into GTA V. Our Expectations Practical experience in retopology and optimization of 3D car models. Proficient use of Blender or other professional 3D packages. Experience with baking PBR textures. Understanding the principles of model optimization for real-time games. Experience preparing vehicles specifically for GTA V will be a significant advantage. Understanding the specifics of LOD, collisions, materials, textures, and the limitations of the GTA V engine. Ability to work quickly without sacrificing quality. What We Provide Source car models. Constant workflow. Long-term collaboration. Competitive payment depending on the complexity of the model and quality of execution. Important For us, quality and speed are equally important. The final result must be maximally optimized for GTA V, have clean topology, optimized textures, correctly configured materials, while preserving the appearance of both the exterior and interior of the car as much as possible. We are looking for a specialist who can regularly prepare high-quality models without the need for additional revisions after submission. Please propose a cost per car and indicate the time frame in which you can complete the work.
Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and refinements will need to be made. Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.