Budget: 8000 UAH Deadline: 7 days
Hello!
I create stylish and modern designs that not only attract attention but also help your brand stand out among competitors.
I am confident that our collaboration will be the key to new opportunities for your business. Don't waste time — reach out, and together we will achieve new heights!
Portfolio - Freelancehunt
Budget: 4000 UAH Deadline: 2 days
Hello.
I am ready to take on your project.
I will do everything as needed. With all the maps.
The model is not heavy. Here are examples of my work. Behance
Budget: 4000 UAH Deadline: 6 days
Good day
I am interested in your project
Please write in private for discussion
Budget: 4000 UAH Deadline: 5 days
Example
https://youtu.be/fwYS-usfSJ4?si=0_A7QDbUpJR8Xl9I
I will execute according to the photo
It will be realistic
Format obj
Contact me
Budget: 3800 UAH Deadline: 1 day
Hello Sergey!
I made a bear for the Moschino bottle:
https://1drv.ms/f/s!At4oc8sz6SISuKAiJ2OCtsnoWwvOHA?e=b9vl5z
And other my "sculptures":
https://1drv.ms/f/s!At4oc8sz6SISuKAjGdsLMxM0AjEq7Q?e=Mo7zFu
I will do it by tomorrow.
All the best and peaceful skies, Oleg Bondarev.
- Projects 9
- Rating -
- Rating 834
Budget: 4000 UAH Deadline: 4 days
Hello Sergey!
My name is Sasha, I specialize in 3D visualizations. I have experience creating gummy bears in 3D (with a light refraction effect). I will make a 3D bear just like you specified in the task in the required format (obj)
Example of a gummy bear: Google Drive
Google Drive
Portfolio: Freelancehunt
Feel free to reach out and we will make you an exact copy of the bear)
- Projects 3
- Rating -
- Rating 470
Budget: 5000 UAH Deadline: 4 days
Hello!
For many years, I have been creating graphics for movies and series, music videos, and various interesting international projects. My work includes both VFX and 3D, modeling, from 3D animation to stylized 2D animation. The final price and deadlines will be determined after discussing all aspects of your project. If you need my help, feel free to reach out!
👉Portfolio: Google Drive
Freelancehunt
Budget: 3900 UAH Deadline: 2 days
Good day. I can create 3D models with UV mapping textures.
Write to me, we will discuss the project in more detail.
I work in programs such as: Blender, Substance Painter.
Work through a safe.
My works: Behance
Reviews: Freelancehunt
Budget: 4000 UAH Deadline: 2 days
**Hello!**
Interesting project! I can create a **realistic 3D model of a Gummy Bear** taking into account all requirements.
🔹 **What you will get:**
✔ **Realistic materials** – transparency, gelatinous texture, light permeability.
✔ **Detailed model** – smooth shapes, correct proportions.
✔ **OBJ format** – ready for animation.
✔ **UV mapping + Bump Map** for a natural surface effect.
✔ **Optimized geometry** – to look good in rendering.
📌 **Portfolio:**
- ** Freelancehunt**
- **drive.google.com/drive/folders/1lyY-7sOqpmagRx3YPQZXxX2zjaxZMi4k?usp=sharing**
Ready to discuss the details and create a model that looks delicious! 🍬🔥
Proposals are currently absent
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It is necessary to create one original 3D game model of a modern car key with a touchscreen for the game. I will provide a ready reference with views: front; back; side; top and bottom; perspective. (AI-generated) some elements like the logo on top are not needed. The reference is used to convey the overall shape, proportions, and visual direction. Some additional elements from the reference do not need to be repeated. In particular, the upper decorative logo does not need to be modeled. This is not a copy of a key from an existing car brand. Logos of BMW or other real companies cannot be added. The body should use the SE logo shown in the reference. Requirements: 1. A clean game 3D model of the key, suitable for close-up first-person use. 2. Separate objects: — main body; — side metal elements; — touchscreen; — physical buttons or decorative elements, if provided in the reference. 3. Screen: — separate object; — follows the curvature of the body surface; — without a drawn interface; — UI and icons will be added later in Unity; — without overlapping surfaces and z-fighting. 4. Geometry: — clean topology; — smooth bevels; — correct smoothing; — normals facing outward; — without holes, unnecessary intersections, and hidden heavy geometry; — reasonable optimization for the game; — the model should look good upon close inspection. 5. UV mapping: — clean; — without random intersections; — the screen should have a separate clear UV mapping 0–1. 6. Materials: — black plastic or glossy body; — metal side elements; — screen glass; — PBR textures of sufficient quality, approximately 2K; — compatibility with Unity Built-in Render Pipeline and Standard Shader. 7. Preparation for Unity: — applied Rotation and Scale; — Scale 1/1/1; — correct Pivot/Origin; — clear English names for objects and materials; — the model should not require additional paid plugins. Output files: — source .blend; — export .fbx; — all used textures; — one or several preview renders for checking the result. Not required: — animation; — rig; — working screen interface; — creating menus or UI; — complex presentation scene; — modeling the internal electronics of the key. Do not use automatically generated AI geometry as the final model. A clean and editable result is needed. After the first version, one stage of minor adjustments to the shape or materials will be required. Deadline: preferably 2–3 days. Budget: approximately 40 USD. You can propose your own price if justified by the quality and volume of work. In your response, please specify: — cost; — deadline; — examples of similar game items or object modeling; — whether you work in Blender; — approximate number of triangles in the future model. Rights to the result of the work: After full payment, the Contractor transfers to the Customer in full the exclusive property rights to the intellectual property of the final 3D model, textures, materials, and transferred source files. The Customer receives the right to use the result in commercial and non-commercial projects without territorial and time restrictions, to modify, refine, rework, integrate into games and other software products, publish, distribute, and create derivative materials based on it. The Contractor guarantees that the result is created independently and does not infringe the rights of third parties. The use of third-party models, textures, brand elements, and materials with restrictive licenses is allowed only after prior agreement with the Customer. After the transfer of rights, the Contractor has no right to resell, license, distribute, transfer to third parties, or use the final model or its significant parts in other commercial projects. Publication of the result, renders, or work process in portfolios and social networks is allowed only after prior written agreement with the Customer.