Develop a Telegram game where users take on the role of a virus spreading across the world. The objective is to infect as many countries as possible, complete missions, improve the virus, and earn in-game currency that can be converted into cryptocurrency. The game can be based on Plague Inc.
Main points:
Programming language: It is preferable to develop the game in Golang.
Infecting countries: add a mechanic for unlocking new regions based on the player's progress.
Task generation: implement a system of daily/weekly missions (infect certain countries, reach a new level, invite friends).
Rankings: leaderboards for coins, number of infected countries, etc.
Game economy (tokenomics):
In-game currency (name to be discussed).
Conversion of internal currency into tokens that operate on the blockchain (TON).
Integration of airdrop mechanics for active users.
Monetization: support for premium features, such as unlocking unique mutations or faster progress.
Social features:
Referral system: awarding bonuses for inviting friends.
Alliances: cooperation between players to achieve global goals.
Develop the core functionality of the bot.
Ensure server scalability for a large number of users.
Implement secure storage and processing of data.
Create simple, understandable text interfaces for Telegram.
Develop graphic elements for animations (optional) and bot icons.
Visual style:
Theme: viruses, global maps, spread progress.
Color palette: selection of colors associated with science and pandemics.
Create graphics for promotional materials for the game (icons, banners).
Propose stylized visual elements for unique events or game features.
Deadline: To be discussed
Budget: The final development price will be determined after agreeing on the details.