We are looking for an experienced Unity developer to help complete the game development. About the game: Genre: farm simulator. The game is already being developed in Unity. Initially, it was created for mobile devices, but later it was decided to release it for Steam (PC). What needs to be done: Finish the game according to the completed technical specification. Adapt the existing functionality for PC and Steam. Implement the already planned mechanics and interface. What we provide: Detailed technical specification. All necessary materials (models, graphics, objects, etc.). Photos, videos, screenshots, and recordings of the original game. A ready implementation plan. We are recreating a game that successfully operated over 10 years ago, so there is no need to invent or design from scratch. All mechanics, interface, and logic are already defined — they need to be implemented in Unity with quality. For project familiarization, we provide a link to one of the game video reviews: Insert link here. Requirements: Experience working with Unity. Experience in developing or adapting games for PC/Steam will be an advantage. Ability to work according to the provided technical specification. In your response, please indicate: examples of your work; experience working with Unity; estimated hourly rate or cost of execution. One of the video reviews: https://www.youtube.com/watch?v=5_wKoX7zRc0
Proposals concealed
Proposals are currently absent
-
Anton Kravtsov 22 January 2022Есть игра, закодированная на c++ и directx, она старая, ее нужно отредактировать
Какая версия DirectX используется?
Что именно требуется изменить?
-
Igor Nemtsov
26 January 2022
https://mega.nz/file/QoNyWbIC#zCgA6KycxFmKVKbkC0Zmz5xGXK0KTqxlMaDLiSKXQPw
-
Igor Nemtsov
26 January 2022
i have a game which is build on c++ and DirectX , and its almost 20 years old i want to edit and enhance it as much as possible
-
Igor Nemtsov
26 January 2022
LUA
ScriptEngine , MemoryManager Don have DX code meaby there was include files like 3d38.h but coding no need )
(Caldron , CharacterActionControl , CrossM , SoundLib iahe but wery small pat )
And now CharacterActionControl , Effect, NeoRylClient , Zalla3D Base Class , Zalla3D Scene Class , there have most dx code and icludes and call outs . Ofcorse The biges ones are Scene Class and NeoRylClient . Neoclient make xe finaly -
Anton Kravtsov 31 January 2022очень много очепяток в этом тексте - неясно , о чём речь :)
Я глянул тот архив, что вы предоставили.
Похоже, он откуда-то из Кореи... :)
Проекты были созданы под VS2010. Всё оформлено очень своеобразно. Лишь на то, чтобы собрать это в какой-то современной студии (я использую VS2019) понадобится несколько дней.
Уже собранный файл \Executable\Release\Client.exe не запускается, так как требуется ijl15.dll (похоже, какой-то древний кодировщик):
The code execution cannot proceed because ijl15.dll was not found. Reinstalling the program may fix this problem.
В общем, если под этот проект имеется бюджет $500+, я могу выделить время и привести его в порядок.