Budget: 350 USD Deadline: 10 days
Let's take a look at one project brief and assess your projects adequately. I am ready to work on projects in a streamlined manner with a reasonable price and quality. I am waiting for your response.
Looking for unity developers for hybrid/hyper causal games prototype development with firebase, admob and MMP integration. Game development based on game design document. Easy to make games.
Budget: 350 USD Deadline: 10 days
Let's take a look at one project brief and assess your projects adequately. I am ready to work on projects in a streamlined manner with a reasonable price and quality. I am waiting for your response.
Budget: 100 USD Deadline: 2 days
Hello. I am a Unity developer with 2 years of development experience and integration of various SDKs. I am ready for a large volume of work.
Budget: 26 USD Deadline: 1 day
Hello!
My name is Alexey, and I represent the development team NC-1. We have been creating websites, mobile applications, online stores, ERP/CRM systems, and other e-commerce products for over five years. Our team has a specialist (unity-developer, senior) with the necessary experience and knowledge for you. The hourly rate is 20 USD. I can send a resume.
His stack: "Languages and fundamentals: C#, Java (basic level). Game Development / Unity: Unity, Gameplay Systems, UI/UX, Level Design, Mobile Optimization (Android/iOS), Addressables, Memory Optimization, Unity Profiler, Memory Profiler, Frame Debugger, Custom Unity Editor Tools. DI and reactivity: Zenject, VContainer, UniRx. Others: SEO optimization, API integration, microservice architecture.
Architecture and patterns: SOLID, OOP, MVVM, State Machine, Observer, Strategy, Command. Animations and graphics: DOTween, Shader Graph, OBI (rope/particle physics). Monetization and SDK: In-App Purchases, Ads SDK (rewarded/interstitial/banner), Analytics SDK, Playable Ads (Luna Plugin). Tools and infrastructure: Git, GitHub, working pipelines in Unity, performance optimization.
Our cases: https://1drv.ms/b/c/b7a0d31a9dae1bc5/IQCpK38gmEvWT6F_Cso40Li-AXAKkSs-J67mCwll-C732pw?e=v4VVF5
Sincerely,
Alexey M.
Budget: 696 USD Deadline: 69 days
Hello, I perform such tasks well, even with the possibility of refining the design and animations! I am waiting for the details!
Budget: 100 USD Deadline: 5 days
Good day!
I am a game developer on Unity.
I would be happy to discuss your project and start collaboration.
Budget: 25 USD Deadline: 1 day
Good day, I have extensive experience in creating projects. Recent cases:
1. https://play.google.com/store/apps/details?id=com.PuzzleGames.ScrewPuzzle&hl=en_US
2. https://play.google.com/store/apps/details?id=com.TagumPlay.EvolorCatchAndTrain&hl=en_US
Write to me privately, I will look at the technical specifications and we will discuss the terms and payment.
Budget: 1500 USD Deadline: 15 days
Hello! My name is Pasha. I'm from Ukraine. I'm an experienced Unity developer. I have a Team lead position in a local gamedev studio. I can help you with your project. I will be glad to discuss this project with you.
Best regards, Pavlo Strilets
Budget: 2000 USD Deadline: 20 days
Good day.
I have 7 years of experience in game development on Unity, you can check my projects under the nickname yelaex on Google Play and App Store: all these projects were created by me from scratch.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.
We are looking for an experienced Unity developer to help complete the game development. About the game: Genre: farm simulator. The game is already being developed in Unity. Initially, it was created for mobile devices, but later it was decided to release it for Steam (PC). What needs to be done: Finish the game according to the completed technical specification. Adapt the existing functionality for PC and Steam. Implement the already planned mechanics and interface. What we provide: Detailed technical specification. All necessary materials (models, graphics, objects, etc.). Photos, videos, screenshots, and recordings of the original game. A ready implementation plan. We are recreating a game that successfully operated over 10 years ago, so there is no need to invent or design from scratch. All mechanics, interface, and logic are already defined — they need to be implemented in Unity with quality. For project familiarization, we provide a link to one of the game video reviews: Insert link here. Requirements: Experience working with Unity. Experience in developing or adapting games for PC/Steam will be an advantage. Ability to work according to the provided technical specification. In your response, please indicate: examples of your work; experience working with Unity; estimated hourly rate or cost of execution. One of the video reviews: https://www.youtube.com/watch?v=5_wKoX7zRc0