Budget: 1200 UAH Deadline: 2 days
Hello to you. Ready to perform in the best way. Great experience with such tasks. turn to
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Budget: 400 UAH Deadline: 1 day
I am doing this task very quickly.A lot of experience with such tasks. pleased to help
Budget: 500 UAH Deadline: 2 days
Hello to you.
Ready to take a task.
Write in the face, we will discuss details.
Budget: 500 UAH Deadline: 2 days
Good day, the cost is approximately to detail clarification, great experience of working with Excel components
Budget: 400 UAH Deadline: 1 day
Good day .
I have experience writing programs for file analysis.
Let’s talk about the details.
Budget: 1000 UAH Deadline: 1 day
There is experience in performing such tasks. I do it with a pleasant, understandable interface, when appropriate to enter the direction. I hope for cooperation!
Budget: 1200 UAH Deadline: 2 days
Готов сделать.
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Budget: 1000 UAH Deadline: 1 day
Hello to you.
Ready to carry out your task.
Prices and deadlines are discussed.
Let us contact us.
Budget: 1000 UAH Deadline: 2 days
I have done such programs many times. Go to turn.
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Proposals are currently absent
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Danil Melnikov 8 May 2020Здравствуйте Александр, подскажите, подойдет ли вам программа, сделанная на python?
Если да, то можете отправить файл в личные сообщения для первичного анализа
Current freelance projects in the category C#
Development of a cross-platform desktop application for managing personal tasks and projects (Task Manager). It is necessary to write the program itself and the diploma report. The deadline is August 3rd.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.