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Real-time browser strategy with a real map of Europe

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  1. 972    13  0
    60 days602 USD

    Good day!
    The project is extremely interesting, as I also love similar games. I can offer development using the Unity game engine, which builds excellently for the web and is perfect for developing the client side of the game. The server part, for data storage, will need to be written separately; we can choose one of the technologies you mentioned in your bid.
    1. I think we can rely a lot on game development from Paradox Interactive, but only in visual style and mechanics. However, due to my experience, I see no problems with implementing game mechanics in Unity.
    2. I have done a similar task; I can send a video in private showing how I did it.
    3. In Unity, everything works out of the box; there will be no problems, even though 3D shapes can be moved.
    4. We will discuss the details with you and implement everything according to the requirements.
    5. The project is actually very large-scale; I am ready to discuss the timeline and cost in more detail if you are interested in my bid.
    6. The main risks: map performance, websocket load and database, battle balance, and the quality of cartographic data — can be mitigated by optimizing rendering and traffic, caching/sharding, balance autotests, and preprocessing shapefiles.

  2. 1486    4  0
    30 days602 USD

    Good day.
    I will develop on Unity, my account on Google Play and App Store - yelaex, everything is strategy games (I also made web versions - they are of course not on Google and iOS accounts).
    1. https://play.google.com/store/apps/details?id=com.yelaex.rome2077.space.strategy - here is a real-time strategy, https://play.google.com/store/apps/details?id=com.yelaex.rome2077.tactics - turn-based (also with planet capturing - strategic points, which for your project are cities)
    2. https://leafletjs.com uses open real maps, you can use it, or you can take the same sources directly. But I would think here - is it worth it to use the original tiles directly - or will it be boring? Maybe it's better to use something in between: like a map of Europe - but processed in an interesting way
    3. Here in Unity there are no problems - the movement is more than smooth for everyone
    4. On the server side, the client will only receive data - to protect against hacks. And testing can be done by reproducing battles only on the server side - when the AI will compete with itself.
    5. 2 months - 60k UAH
    6. Server part - how much you want the server to control: it can control everything - then every server delay will matter, or it will be more like an intermediate storage for data - then the problems are significantly reduced. Well, and the visual - here it needs to be discussed.

  3. 2295    73  0
    11 days557 USD

    Good day, I have been working in this field for over 9 years, I have experience: php (symfony, laravel, OpenCart, wordpress), javaScript (vue, react, nuxt, nextJs, jquery), html, css (SASS/SCSS), sql (PostgreSQL, MySQL). I am ready to complete this project, with quality and in a short time. Examples of recently completed projects: https://cohntm.com/ https://spacepro.org/ https://ff.ua/uk https://lingvanex.com/

  4. 7134    13  0
    20 days602 USD

    Hello!
    I have experience in creating games and real-time mapping applications, integrating WebSocket, Canvas/MapLibre GL, complex economies, and combat logic. I work with React/Vue, Tailwind, Laravel, and optimized tile and geodata handling.

    I can accurately implement smooth unit movement with interpolation and icon updates, build combat formulas and scaling losses, and test balance in simulations. I understand the nuances of map performance and real-time data loading.

    I am ready to show relevant examples, discuss architecture, and provide a milestone plan.

    Game example: https://freelancehunt.com/showcase/work/php-game/1951150.html
    GitHub: https://github.com/onyx144

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Client
Oleg Kravets
Ukraine Ukraine
Project published
10 months 12 days back
116 views
Tags
  • websockets
  • CesiumJS
  • laravel
  • React
  • Vue
  • MapLibre