Refinement of 3D models
Hello! I have existing 3D models made by industrial designers from the factory. They may have holes between the polygons. When used in Unreal Engine, the engine detects this and displays holes in the shadows.
Task:
- It is necessary to check all models, and if there are holes, to fix them.
- The programs used by industrial designers to create models can generate an incredible number of polygons. If there are too many, this also needs to be fixed.
- Create a UV map for each model.
- Create textures for each model. If there is a logo and an article number, add them.
The models will be of such jars (attached below). I can send the actual projects/files for review in personal correspondence. Thank you very much!
Applications 1
Client's review of cooperation with Bogdan K.
Refinement of 3D modelsThank you very much for the prompt work!
Freelancer's review of cooperation with Oleg Verbin
Refinement of 3D modelsGreat collaboration with a wonderful client. Clear task. Everything is great. Thank you for the project. Wishing you good business!
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7912 116 0 4 -
646 6 0 Hello, I have extensive experience in modeling and visualization. I am ready to complete this project.
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8329 46 1 Hello! 👋
I am ready to help with **optimization and preparation of 3D models for Unreal Engine**.
📌 **I will check and fix holes between polygons** – to avoid shadow issues.
📌 **I will optimize geometry** – when there is an excess of polygons, without losing quality.
📌 **I will create a quality UV unwrap** – for correct texture application.
📌 **I will develop textures** – including **logo and article** according to requirements.
… You can view my work here:
🔗 **Freelancehunt:**Freelancehunt
🔗 **Google Drive:**Google Drive
I would be happy to receive the files for assessing the scope of work and to agree on the details! 🚀
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1872 116 0 1 Hello! I can complete your order.
Examples of work
Google Drive
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1275 9 1 Good day.
I will help you solve your problem.
I work in Blender 3D.
I will create the UV map, review the mesh, and fix the polygons.
Contact me for further work.
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