3D Game animation + scene setup for Unity
🧑💻 Requirements:
Animation of a 3D quarterback football player model, with a complete cycle:
animation → export to Unity-ready format.
https://www.turbosquid.com/3d-models/rigged-american-football-player-max/741207
About the stadium:
We are satisfied with the current 3D stadium model, but a small modification is required: replace the seats with a flat texture, as shown in the references below. We do not need separate 3D seats — instead, there should be a flat surface with an overlaid texture of the stands/audience, to maintain performance and simplify the visual.
🔷 Rigging:
Full skeleton for Mecanim in Unity
Mandatory:
FK arms and legs
Support for root motion
Bone for ball in hand (
ball_socket)
🔷 Animations:
Export as separate clips inside FBX (or Unity .anim files)
| Name | Description |
|---|---|
idle | Static waiting pose |
prepare_throw | Preparation for throw (wind-up) |
throw | The throw itself |
celebrate | Victory gesture (fist, jump, etc.) |
fail (opt.) | Reaction to miss |
⚠️ All animations should be loopable (where appropriate), with clean transitions.
🗓️ Estimated timeline:
1-2 weeks
💰 Budget:
Discussed individually — please propose your budget range.
📬 In your response, specify:
Portfolio with similar projects (characters, animations)
Which pipelines you use (Blender, Maya, Substance, etc.)
Your approximate price and timeline
Ability to deliver work in stages
Applications 2
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421 Hello
Understood the task, ready to perform. Have extensive experience in game development and 3D visualizations.
Write to private messages
I will be glad to work with you!
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не видно які сидіння є, які повинні бути
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