Basketball game on C++
The player throws the ball into a basketball basket, controlling only the initial speed of the ball's flight. Every time a ball is thrown, something has to change so that the game is not quite primitive. For example, this can be the distance between the player and the basket. Also, so that you can see the account for the abandoned balls. And if you throw the ball from a close distance, then he will count less points than if he will make a 3-point from a far distance.
Use Visual Studio to write.
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Говорят, при движении тела в вертикальной плоскости кроме скорости еще имеет значение угол броска.
И что за интерфейс предполагается? Игроку выводится рандомное расстояние до корзины в метрах, он вводит скорость в м/с, нажимает энтер и выводится сообщение типа "попал/не попал"?
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