Budget: 3500 UAH Deadline: 1 day
Hello! I am ready to complete this project, I have a lot of experience! Clean, fast, on time!
It is necessary to implement full synchronization of KeyCRM with 1C using the API. The main goal is to automate the creation of financial and warehouse documents in 1C based on the movement of the deal through the funnel in the CRM.
Attention! Interested in transferring specifically from funnels to 1C
The logic of operation that needs to be implemented:
Creation of an invoice: When a deal moves to a certain stage in KeyCRM (for example, "Invoice for payment"), a document "Invoice for payment" should be automatically created in 1C.
Creation of an order: After changing the stage in the deal in the CRM to "Sent" (or another target stage after payment), an "Order" (or "Expense invoice") should be automatically created in 1C.
Data synchronization: Information in 1C should be updated automatically if changes occur in the KeyCRM deal (product composition, quantity, client data).
Working with contractors: Check for duplicate clients by phone/email before creating a new record in 1C.
Requirements for the performer:
Experience working with the KeyCRM API.
Experience in developing HTTP services or handlers for 1C (UT, UNF, or BAS).
Ability to set up stable data exchange without duplicating product and client cards.
Budget: 3500 UAH Deadline: 1 day
Hello! I am ready to complete this project, I have a lot of experience! Clean, fast, on time!
Budget: 4000 UAH Deadline: 1 day
Good day! I am ready to complete this project. Great experience in developing various applications.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.