Budget: 1000 UAH Deadline: 1 day
Здравствуйте.Обращайтесь.
Добрый день. Ищется начинающий дизайнер или человек, желающий получить огромный опыт в разработке игры.
Все подробности:
Telegramm:@freecoding
Skype: [email protected]
Budget: 1000 UAH Deadline: 1 day
Здравствуйте.Обращайтесь.
Budget: 1000 RUB Deadline: 1 day
Интересно поучавствовать в создании
Budget: 1000 RUB Deadline: 1 day
Здравствуйте! Интересно поучавствовать.
Skype: llaschell
E mail: [email protected]
Budget: 1000 RUB Deadline: 1 day
Здравствуйте!
Готова обсудить детали.
Budget: 1000 UAH Deadline: 1 day
Здравствуйте! Готова обсудить
Budget: 1000 RUB Deadline: 1 day
Здравствуйте, я - начинающий дизайнер. Было бы очень интересно получить опыт в разработке игры, играми интересуюсь)
Budget: 1000 UAH Deadline: 180 days
Добрый день, зависит от того, что нужно и сроков выполнения. Давно хотел примкнуть к игрострою, так что в проекте заинтересован. Ввиду наличия постоянно работы, работаю по вечерам. Мое портфолио https://www.shutterstock.com/g/Nonest?language=en
Пишите, обсудим.
Budget: 1000 UAH Deadline: 1 day
Budget: 1000 RUB Deadline: 1 day
Добрый день, готова сотрудничать!
Budget: 1000 UAH Deadline: 1 day
Здравствуйте, готов к сотрудничеству.
Budget: 1500 UAH Deadline: 1 day
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Budget: 1000 RUB Deadline: 1 day
Здравствуйте
Я не такой уж "начинающий" дизайнер, специализируюсь на полиграфии.
Опыта много не бывает, поэтому мне интересно сотрудничество с вами)
Budget: 1000 RUB Deadline: 1 day
Здравствуйте!
Готова приступить к выполнению Вашего проекта.
Портфолио: Behance
Budget: 1000 UAH Deadline: 1 day
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Budget: 1000 RUB Deadline: 1 day
Опишите что делать то нужно.
Внимание! Заказчик имеет тенденцию не завершать открытые проекты: из 10 проектов завершено 1.
Development of a set of graphic elements (logo and a set of banners) for the visual design of the blog, in accordance with the corporate style of the brand. The design should match the theme of the blog and be maintained in a minimalist / modern style.
Write 5 posts for an Instagram page according to the provided brief. Image Style The visual style should convey the atmosphere of quiet luxury / old money / editorial. Use: light, airy interiors of private residences; architecture of London, Switzerland, the French Riviera, Northern Italy; natural materials: wood, linen, stone, cashmere; service details, table settings, books, work desks, textures, light and shadows; calm portraits and candid moments of staff without posed smiles; minimalism, a large amount of free space ("air"). Avoid: bright colors and contrasting filters; stock images of smiling people looking at the camera; office aesthetics, handshakes, business suits; HR and recruiting clichés (resumes, interviews, job icons); cluttered collages and large amounts of text on images. Color Palette: Cream, milk, beige, sand, warm gray, light wood, muted green, graphite. Overall Impression: Each post should look like a page from a magazine about private residences, not like an advertisement from an agency.
We generated two windows using neural networks, a lobby and a shopping window, we need to cut them and redraw a couple of elements. I attached one window to the project We need to cut each element and align the title so that it is symmetrical.
I'm developing an indie game in the top-down roguelite genre on Godot 4. I'm looking for a UI/UX designer for long-term collaboration. The game is inspired by projects like Brotato, Backpack Battles, Noobs are coming - high readability of the interface, convenient display of a large amount of information, and an enjoyable gaming presentation are important. However, I'm not looking for pixel art UI. I need a more modern, clean game interface with quality typography, good composition, clear item cards, menus, and progression screens. The task is to gradually create and improve the entire game interface: shop, inventory, HUD, menus, character screens, progression, and other elements. I'm looking for someone who can not only create beautiful elements but also think through the UX: how the player perceives information. In the first stage, there will be the development of several key screens, and further, constant collaboration on project development is planned. Experience in creating interfaces for roguelike, RPG, ARPG, or similar games will be a plus. Please send your portfolio and tell me a bit about your experience and collaboration format.
Responsibilities: Development of banners for website pages. Selection of composition, photographs, and graphic elements. Optimization of images for the web (sizes, aspect ratios, without loss of quality). Retouching, enhancing, and refining existing images. Important: Currently, the workload is small — the website is already filled, so it is necessary to periodically create new banners and edit individual images. In the future, collaboration may expand depending on the project's needs.