Looking for a 3D animator with experience for a Unity AR game
There is a character - a ghost. I will provide you with the model.
It needs to be realistically animated for a Unity AR game.
Animations:
1) Suspended in the air, swaying
2) Hostile movement through the air towards the player (possibly moving arms and head), consider air resistance
3) Jerks, slowing down on the way to the player
4) Resists being sucked into a box-trap-ghost catcher
5) Sucked into a box, leaving behind a cloud of dust
Smooth transitions between animations are needed.
The character should be slightly transparent. And two versions are needed for day and night gameplay, i.e., two variants - regular and with a slight glow.
Work for an experienced animator, not for beginners. Realistic, not exaggerated, non-typical-boring movements are needed. Movements of one body part should be accompanied by micro movements of other parts. In general, a professional with experience in creating animations and beautifully moving characters is needed.
Please suggest a price and timeframe, also send examples of your work.
This project is a test. If the animations turn out to be suitable, I would like to continue working with you to animate the other characters in the game.
I don't have models yet, I will choose models from existing ones in Unity Store or buy them elsewhere. Therefore, you can tell me what features of the models you need, which ones will be convenient for you to work with. Currently, I have the following in mind:
https://marketplace.unity.com/packages/3d/characters/humanoids/fantasy/lady-ghost-194544
https://marketplace.unity.com/packages/3d/characters/humanoids/fantasy/ghost-01-221633
https://www.cgtrader.com/3d-models/character/fantasy-character/fantasy-character-08-female-ghost
https://www.cgtrader.com/3d-models/character/fantasy-character/cartoon-ghost-rigged
https://www.cgtrader.com/3d-models/character/fantasy-character/halloween-man-scarecrow
The final format needed is FBX.
Clear file organization and understandable naming are required (preferably in English).
Frame per sec needs to be discussed - I currently don't have an understanding of whether 30, 45, or 60fps is better.
Initially, a test animation of the model will also be needed so that I can test the import into the game.
Модели у меня пока нет, я буду модели выбирать из существующих в Unity Store или покупать в других местах. Т.ч вы можете говорить какие особенности модели вам нужны, с какими вам будет удобно работать. У меня пока на примете есть такие:
https://marketplace.unity.com/packages/3d/characters/humanoids/fantasy/lady-ghost-194544
https://marketplace.unity.com/packages/3d/characters/humanoids/fantasy/ghost-01-221633
https://www.cgtrader.com/3d-models/character/fantasy-character/fantasy-character-08-female-ghost
https://www.cgtrader.com/3d-models/character/fantasy-character/cartoon-ghost-rigged
https://www.cgtrader.com/3d-models/character/fantasy-character/halloween-man-scarecrow
Итоговый формат нужен FBX.
Нужна четкая организация файлов и их понятное наименование (желательно на англ).
Нужно обсудить Frame per sec - у меня нет пока понимания что лучше 30, 45, 60fps.
Вначале нужна будет также тестовая анимация модели, чтоб я могла протестировать импорт в игру.
Animation can be done either directly in Unity, if you can create good animation in Unity, or in another program that you are comfortable with. It is important to me that the import process into Unity is simple and does not cause difficulties or inconsistencies.
Анимация может быть сделана либо сразу в Unity, если вы можете сделать хорошую анимацию в юнити, либо в другой программе в которой вам удобно. Мне важно чтоб процесс импорта в Unity был простым и не вызвал затруднения и нестыковки.
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1 day100 USD
7482 88 0 1 day100 USDGood afternoon,
Please send me the character model in private messages.
I need to see how it is made.
Also, let me know if you need the animation inside the game engine or in a file to later embed it into the engine?
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