There is a character - a ghost. I will provide you with the model.
It needs to be realistically animated for a Unity AR game.
Animations:
1) Suspended in the air, swaying
2) Hostile movement through the air towards the player (possibly moving arms and head), consider air resistance
3) Jerks, slowing down on the way to the player
4) Resists being sucked into a box-trap-ghost catcher
5) Sucked into a box, leaving behind a cloud of dust
Smooth transitions between animations are needed.
The character should be slightly transparent. And two versions are needed for day and night gameplay, i.e., two variants - regular and with a slight glow.
Work for an experienced animator, not for beginners. Realistic, not exaggerated, non-typical-boring movements are needed. Movements of one body part should be accompanied by micro movements of other parts. In general, a professional with experience in creating animations and beautifully moving characters is needed.
Please suggest a price and timeframe, also send examples of your work.
This project is a test. If the animations turn out to be suitable, I would like to continue working with you to animate the other characters in the game.