The 3D model of the outputs and angars for CONDOR2
airport modeling instructions in English for wings3D PDF: https://www.condorsoaring.com/wp-content/downloads/clt/Aero_en_10.pdfvideo example: https://www.youtube.com/watch?v=dxdtPvSAKmI&t=116**Project description:**There is to be a three-dimensional airport model with a flight-off line, c angar in the Wings 3D program or in another program.It is important that .obj is in the format.coordinates of the outlet, 48:33:40:69 N ; 07:50:36:93 E
Create
1 .Download, scal and placing maps and drawings in the 3D modeling program (.obj).2ndSurface elements of airports.The surface elements are limited to four objects integrated into Condor2: "Asfalt", "Trava", "Asfalt Paint", "Fruit Paint".These are the texture for them:The conditions of use of these 4 objects on the ground are as follows:- "Asfalt" and "Trava" should not be covered.- "Fruit Paint" should only be used to mark on the Grass.- "Asfalt Paint" can be used both on the "Asfalt" and "Trava" to mark.- Unlike the "Asfalt", "Trava" is visible only when approaching the ground during landing.Therefore, it is necessary to ensure the availability of an adequate main layer under the "Trava" texture at the airport.- If you want to include 3D fragile markers or any other object that does not cause collision, use "Asphalt Paint".- If one or more of these 4 elements consist of several objects, they must be combined before exporting to "Wavefront" into a single object.- To create the airport G file, you need at least 1 of these 4 elements.Asphalt Elements include: solid riding and riding lines, rolling roads, parking spaces, angar fields, etc. The Asphalt Elements Need to act almost the same as when creating the Asphalt element, except that the Asphalt heights need to be placed on the Asphalt heights.
ThreeCreation of airport buildings, hangars, dispatch towers, etc.TowerWerkstattHangarCarport 1 leftCarport 2 rightContainer 1Container 2
for example Textures:http://www.museumtextures.com/http://soundimage.org/https://www.google.cz/search?q=tileable+ desert+texture&newwindow=1&source=ln ms&tbm=isch&sa=X&ved=0ahUKEwj- 9NnxwMTZAhWCZFAKHVWjC9IQ_AUICigB &biw=1920&bih=940#imgrc=DSOUhXbeV5- 55M:http://www.condorsoaring.com/assets-library/
4 .Exports to Wavefront (.obj)
airport modeling instructions in English for wings3D PDF: https://www.condorsoaring.com/wp-content/downloads/clt/Aero_en_10.pdfvideo example: https://www.youtube.com/watch?v=dxdtPvSAKmI&t=116**Project description:**There is to be a three-dimensional airport model with a flight-off line, c angar in the Wings 3D program or in another program.It is important that .obj is in the format.coordinates of the outlet, 48:33:40:69 N ; 07:50:36:93 E
Create
1 .Download, scal and placing maps and drawings in the 3D modeling program (.obj).2ndSurface elements of airports.The surface elements are limited to four objects integrated into Condor2: "Asfalt", "Trava", "Asfalt Paint", "Fruit Paint".These are the texture for them:The conditions of use of these 4 objects on the ground are as follows:- "Asfalt" and "Trava" should not be covered.- "Fruit Paint" should only be used to mark on the Grass.- "Asfalt Paint" can be used both on the "Asfalt" and "Trava" to mark.- Unlike the "Asfalt", "Trava" is visible only when approaching the ground during landing.Therefore, it is necessary to ensure the availability of an adequate main layer under the "Trava" texture at the airport.- If you want to include 3D fragile markers or any other object that does not cause collision, use "Asphalt Paint".- If one or more of these 4 elements consist of several objects, they must be combined before exporting to "Wavefront" into a single object.- To create the airport G file, you need at least 1 of these 4 elements.Asphalt Elements include: solid riding and riding lines, rolling roads, parking spaces, angar fields, etc. The Asphalt Elements Need to act almost the same as when creating the Asphalt element, except that the Asphalt heights need to be placed on the Asphalt heights.
ThreeCreation of airport buildings, hangars, dispatch towers, etc.TowerWerkstattHangarCarport 1 leftCarport 2 rightContainer 1Container 2
for example Textures:http://www.museumtextures.com/http://soundimage.org/https://www.google.cz/search?q=tileable+ desert+texture&newwindow=1&source=ln ms&tbm=isch&sa=X&ved=0ahUKEwj- 9NnxwMTZAhWCZFAKHVWjC9IQ_AUICigB &biw=1920&bih=940#imgrc=DSOUhXbeV5- 55M:http://www.condorsoaring.com/assets-library/
4 .Exports to Wavefront (.obj)
Wings 3D или в другой программе. Важно чтобы в .obj - формате.
3D модель будет использоваться для Condor2 Landscape editor
инструкция моделирования аэропорта на английском для wings3D PDF: https://www.condorsoaring.com/wp-content/downloads/clt/Aero_en_10.pdf
видео пример: https://www.youtube.com/watch?v=dxdtPvSAKmI&t=116
**Общее описание проекта:**
Требуется создать трехмерную модель аэропорта взлетно-посадочной полосой, c ангарами в программе Wings 3D или в другой программе. Важно чтобы в .obj - формате.
координаты взлётной полосы, 48:33:40:69 N ; 07:50:36:93 E
Создать
1. Загрузка, масштабирование и размещение карт и чертежей в программе 3D моделирования (.obj).
2. Поверхностные элементы аэропортов.
Элементы поверхности ограничены четырьмя объектами, интегрированными в Condor2: "Асфальт", "Трава", "Асфальтовая краска", "Травяная краска". Вот текстуры для них:
Условия использования этих 4 объектов на земле следующие:
- - "Асфальт" и "Трава" не должны перекрываться.
- - "Травяная краска" должна использоваться только для разметки на Траве.
- - "Асфальтовая краска" может использоваться как на "Асфальте", так и на "Траве" для разметки.

- - В отличие от "Асфальта", "Трава" видна только при приближении к земле во время посадки. Поэтому необходимо обеспечить наличие адекватного основного слоя под текстурой "Трава" в аэропорту.
- - Если вы хотите включить 3D хрупкие маркеры или любой другой объект, который не вызывает столкновения, используйте "Асфальтовую краску".
- - Если среди этих 4 элементов один или несколько состоят из нескольких объектов, их необходимо объединить перед экспортом в "Wavefront" в единый объект.
- - Для создания файла G аэропорта требуется как минимум 1 из этих 4 элементов.
- Элементы "Асфальт" включают: твердые взлетно-посадочные полосы, рулежные дорожки, парковочные места, полы ангаров и т.д.
- Элементы "Трава" Необходимо действовать почти так же, как при создании элемента "Асфальт", за исключением того, что вершины "Травы" необходимо наложить на вершины "Асфальта"
3. Создание аэропортных зданий, ангаров, диспетчерской башни и т.д.
- Tower
- Werkstatt
- Hangar
- Carport 1 left
- Carport 2 right
- Container 1
- Container 2
- for example Textures:
- http://www.museumtextures.com/
- http://soundimage.org/
- https://www.google.cz/search?q=tileable+ desert+texture&newwindow=1&source=ln ms&tbm=isch&sa=X&ved=0ahUKEwj- 9NnxwMTZAhWCZFAKHVWjC9IQ_AUICigB &biw=1920&bih=940#imgrc=DSOUhXbeV5- 55M:
- http://www.condorsoaring.com/assets-library/
4. Экспорт в Wavefront (.obj).
Applications 6
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1122 9 0 Good day !
If it is OK, then it is not a problem to do in another program.
I have experience modeling low-polygonal models for a variety of projects.
HTTPS://www.artstation.com/fedasiuk
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