Budget: 100 USD Deadline: 2 days
The task is generally clear, but there are a few points that need to be discussed. I offer my services.
A parametric 3D model of a polyethylene "banana" bag with a die-cut handle. The model will be used in a web viewer (Three.js / glTF) for an interactive mockup: the client's print layout is applied to it, the user rotates the bag and approves the design. This is not a render asset for a single beautiful image, but a flexible model that the program changes according to parameters. Therefore, the key requirement is clean, even, deformable geometry, not a baked shape.
The reference (base) size for construction: width 300 mm × height of panel 400 mm × gusset 50 mm (as shown in the unfolding drawing in references).
The model is built once in the base size but should behave correctly when changing the following:
Assign three separate materials so that we can manage them independently in the code:
No need to draw textures — only correctly assigned material slots and UV mapping are needed.
Attach the following images to the order:
Type of work: polygonal modeling (Blender / subD) + UV + shape keys. This is NOT CAD (not Fusion/SolidWorks) and not a "parametric" model — a regular polygonal model with several morphs (shape keys) is needed. Size adjustments are made on our side in the code, it should NOT be embedded in the model.
The model will be used in a web viewer (Three.js / glTF) for an interactive mockup: a print layout is stretched over the bag, and the user rotates it in the browser. A clean geometry with morphs and clean UV is required, not a ready-made beautiful render.
Polyethylene "banana" bag with a die-cut handle. Reference size for construction: width 300 mm × height of the panel 400 mm × gusset 50 mm.
Construction:
(Width/height dimensions are NOT morphs; we change them by scaling in the code.)
No need to draw textures — only correctly assigned slots and UV.
The bag is printed flat, in unfolded form (on a roll), there is no seam as a structural element. Therefore:
Type of work: polygonal modeling (Blender / subD) + UV + shape keys. This is NOT CAD (not Fusion/SolidWorks) and not a "parametric" model — a regular polygonal model with several morphs (shape keys) is needed. Size adjustments are made on our side in the code, it should NOT be included in the model.
The model will be used in a web viewer (Three.js / glTF) for an interactive mockup: a print layout is stretched over the bag, and the user rotates it in the browser. A clean geometry with morphs and clean UV is needed, not a ready beautiful render.
A polyethylene "banana" bag with a die-cut handle. Reference size for construction: width 300 mm × height of the panel 400 mm × gusset 50 mm.
Construction:
(Width/height dimensions are NOT morphs, we change them by scaling in the code.)
No need to draw textures — only correctly assigned slots and UV.
The bag is printed flat, in unfolded form (on a roll), there is no seam as a structural element. Therefore:
Budget: 100 USD Deadline: 2 days
The task is generally clear, but there are a few points that need to be discussed. I offer my services.
Budget: 100 USD Deadline: 1 day
Hello, I have extensive experience working with glb and gltf, with over a hundred tasks completed using these formats.
щось у вас тут всього взаємовиключного та ускладненого намішано, капець 🤔
1. наскільки мені відомо, "рівномірна сітка" в параметричних (CAD) програмах неможлива, як і деформація без артефактів. це можливо лише в програмах для полігонального моделювання. тобто, можна обрати або параметричність (регульовані розміри наприклад), або subD, рівномірна сітка і деформації.
2. у якому вигляді потрібна модель пакету - просто прямокутник без жодних деформацій (як у пдф)?
ничего взаимоисключающего нет, просто задача нестандартная хоть и простая.
да, нужна просто ровная модель. гнуть ее будем програмно.
Hello. I need a high-quality render of an apartment; I am attaching all the available PDFs. If anything else is needed, please let me know, as this is my first time doing this. Will you be able to handle it, what are the deadlines, costs, and what else do you need from me, or is this enough?
Why have I not been able to open my Store and sell 3D models on Cubebrush for a week? I submitted my portfolio of my best works and applied to the administration, but it's been over 10 days of silence. I wrote to their support service via email, again silence, and no response for over 10 days. My email is a standard gmail, not, for example, ukr.net, gov, or other domain names, so it should be understandable to foreign platforms. What is the issue? If they are looking for qualified sellers, as they stated before I submitted my application, meaning those who already have a name, rating, and over, I don't know, 20+ successful sales and reviews, then why didn't they inform me in advance via email that sorry, you do not meet our criteria for such and such reasons: insufficient qualifications, insufficient rating.
1. Title 3D/AI Video Artist: Hyper-realistic Face Analysis Animation for Landing (Web Video)2. What We Do A short looping video is needed for the hero section of the landing page of a web product (AI face analysis, playful format). Plot: hyper-realistic face generated by AI (not a specific person). Landmark points (eyes, nose, jawline, eyebrows) will sequentially "sit" on it, with a light glowing grid built between them. At the end, 2–3 small score cards will gently "fly out" from the face (e.g. Curiosity 88 / 100). Behavior: build-in on loading (the grid builds, cards appear, ~3–4 s) → then seamless loop (~8–12 s): the grid barely "breathes," the cards gently pulse. Smoothly, without sharp movements.3. Style Aesthetics: editorial, clinical, grey — calm, premium, "medical-analytical report × magazine spread." Reference tone — QOVES face-analysis. The face should be photorealistic, but neutral, calm, natural light, without glamour and without a "stock" smile. Overlays (points, grid, cards) — strictly in a grey clinical palette from below, with a single grey-slate accent at the nodes. Critical — tone. This is a playful vibe analysis, NOT biometric scanning, NOT face recognition, NOT "the system evaluates the person." Due to photorealism, this risk is higher, so: Prohibited: IDENTIFIED/SCANNING frames, targeting crosshairs, red alarming colors, "security" HUD, tracking/interrogation effects, cold "prisoner scanning." Required: warm soft light, delicate glowing points, a sense of "interesting play with one's face," not a diagnosis. Score cards — light, friendly. Background: dark (deep graphite gradient, like a premium studio) — so that glowing overlays are readable and to avoid transparency. Not black-to-zero, but soft dark-slate.4. Technical Requirements Delivery format: MP4 (H.264) + WebM (VP9) — both, for cross-browser compatibility. Dark opaque background (transparency not needed). If the client later wants transparency over light — this is a separate encoding webm VP9-alpha + HEVC .mov-alpha, discussed additionally. Poster frame (first frame, JPG) — for instant display before video loading and for fallback. The video must play as muted + loop + autoplay + playsinline (otherwise it won't start on iOS). Size/weight: keep compact — target ≤ 5 MB per video (better 2–3 MB) with good compression. This is important for hero speed. 24–30 fps, build-in ~3–4 s, seamless loop ~8–12 s. Resolution for retina hero columns: output ~1400–1600px wide, with clean compression. Mobile: plays correctly on real iOS Safari and Android Chrome (playsinline, muted); on narrow columns, the face and cards are not cropped; poster fallback on weak devices. prefers-reduced-motion: show poster frame (static final state) instead of video.5. Deliverables + Rights The contractor delivers: MP4 (H.264) + WebM (VP9) — final looping video. Poster frame (JPG, final static state). Editable source — compositing project (After Effects / Nuke / Blender scene, etc.) with all layers and overlays, so future edits do not require starting from scratch. (Optional / bonus) "silent" light version for the login page from the same source. Rights and confirmations: Full transfer of exclusive property rights + unlimited commercial use. The contractor written confirms that they have commercial rights to use the generated AI face (the license of the generation tool allows for commercial use). The AI face must not resemble any real recognizable person; gender/ethnically neutral, ¾ or frontal angle. Fonts in the cards — free Google Fonts (Hanken Grotesk, JetBrains Mono).6. Process Still-frame (concept frame) within the first 24 hours — one static render of the future scene (face + background + overlay example) for approval. I confirm the same day.(For photorealism, this stage is critical — redoing a finished render is expensive.) After my "ok" — animation and compositing. 2 rounds of revisions included in the price. Payment in stages through Safe agreement: part after approval of still-frame, the rest — after acceptance of final files. Important quick start: still-frame within the first day, so respond only if you are truly free now.7. Budget and Timeline Budget: $___ (confirm; realistic range for this scope — $300–700; for $150, finding photorealistic AI video with compositing and sources is almost impossible). Timeline: 3–4 days from start (for photorealism this is tight — flexibility up to 5 is possible).8. What to Send in Response 1–2 works specifically with realistic faces: 3D render, AI-generated / AI video, or compositing overlays on faces (not just static illustrations). Short comment: how you see this style and what tool you plan to use to generate the face. Confirmation that you can start immediately and provide still-frame within the first day. Responses without examples of realistic faces and without a comment on style will not be considered.
Need seamless textures for canvas frames (based on photo references) There is a 3D project in Blender (frames for canvas gallery wrap). Textures for the frames are needed. Task: create/select seamless tile textures that closely resemble the photos in color and texture based on photographs of real frames. I will provide macro photos of the corners of real frames under different lighting — one or two references for each of the 6 materials (metals and wood). What is needed for each material: seamless tile without visible seams and noticeable pattern repetition “delighted”: without baked highlights and shadows from the original photo 4K, PNG Optional (a plus, but not required): If you can provide a complete PBR set of maps (normal, roughness, metallic, height/AO) right away — that’s a plus. But the main criterion is the similarity of the texture itself to the reference; we will extract the maps on our side if necessary. Important: we specifically need tile textures of the material, not a photo overlay of the frame on the model the main acceptance criterion is visual similarity to the reference in color and texture ready-made textures from stock are acceptable if they truly match the reference — the result is what matters, not the method Deliver: an archive with textures (one folder per material) + a preview for tile checking. Tool of your choice — I will evaluate based on the final similarity.
Task: to turn a 3D scan of the floor (file .obj) into a ready-made template for cutting — a flat outline in CDR format while preserving real dimensions. Important nuance: the car floor is uneven (footwells, podium under the gearbox), so simply "photographing" the scan from above will not work - dimensions in areas of bends will be distorted. A correct unfolding of the surface into a plane is needed while preserving real dimensions across the surface. We will provide: a 3D scan file (.obj). What is needed: a CDR file, ready to be opened in AutoCAD and uploaded to a laser cutter. Thank you in advance for your response