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Setting up a scene for Real-time Live Stream (MetaHuman + Environment) in Unreal Engine 5.7 macOS m4ultr

Translated58 USD

  1. 1906
     2  0

    3 days104 USD

    Hello.

    I have reviewed the task of setting up a scene in Unreal Engine 5.7 for a live-stream studio. I understand how to work with the environment, lighting, cameras, and scene optimization for stable real-time performance.

    I am ready to assemble the studio scene, correctly integrate a MetaHuman character, set up the lighting (Key/Rim/Fill), a cinematic camera, and optimize the project for stable 60 FPS. I can also set up Blueprint for character animation and prepare the scene for streaming.

    I can work remotely via AnyDesk or TeamViewer and can start working immediately after discussing the project details.

  2. 2993    12  0   4
    3 days58 USD

    I see you need a high-performance MetaHuman setup optimized for the M2/M4 Ultra architecture in UE 5.7. Maintaining 60 FPS with Lumen requires balancing reflections and light mass density under Metal SM5 constraints. I can manually resolve your Quixel Bridge issues by verifying the plugin manifest files, which frequently glitch on macOS builds.
    I will optimize the environment by stripping unnecessary shader permutations to keep the frame budget under 16ms. I will configure the Animation Blueprint with procedural blinking, ensuring the skeleton is ready for Live Link Face. To give you an idea, something like:
    RandomSequencePlayer(BlinkSequence) -> BlendByWeight(0.1)
    LivelinkPoseNode -> BlendAdditive(BreathingLoop)
    OutputPose
    This ensures natural transitions between subtle idle poses without jittering or popping during 24/7 broadcasting.
    I will provide a curated list of Fab assets that perform well with Lumen on Mac before we start. We can connect via AnyDesk to dial in the 3-point lighting and Cine Camera settings to achieve that professional depth of field you need.

    Looking forward to discussing your project in detail.

  3. 755    9  0
    5 days104 USD

    Hello😌

    We work on creating 3D scenes and real-time visualizations, so we can help with setting up the scene, lighting, cameras, and optimization for stable performance. I can send the portfolio in private messages. I am ready to discuss the details and start working very soon.

  4. 213  
    5 days1159 USD

    Good day!
    We are the NM | Kasper 3D Visualization team, and we work on creating 3D scenes, game environments, and real-time characters.
    We have carefully reviewed your technical assignment regarding the creation of a stream studio in Unreal Engine 5.7 with a MetaHuman character, setting up lighting, cameras, and optimizing the scene for stable operation.
    Our team has specialists who work with game engines, real-time scenes, and 3D environments, so we can perform:

    • creation and setup of the environment scene (Modern Studio / Office / Cozy Room)
    • integration of the MetaHuman character into Unreal Engine
    • setup of LOD and scene optimization for stable operation
    • professional lighting scheme (3-point lighting + rim light)
    • setup of cinematic camera with portrait focal length
    • preparation of the character for Idle animation (breathing, blinking)
    • setup of Animation Blueprint and Live Link / Audio2Face
    • optimization of the scene for stable 60 FPS and continuous streaming

    We have already worked with similar real-time scenes.
    Our portfolio:
    https://kasper3dvisualization.myportfolio.com/

    Examples of work:
    3D models and assets for games: https://youtu.be/o2Wf6J_Qtec?si=JVj0jUJ6hiTo0Mop

    3D scene with character and environment: https://youtu.be/My83_iQ6kkQ?si=v3rlUqfNblMunrWZ

    These works demonstrate the creation of a game environment, working with lighting, camera, and real-time scene, which is close to your technical assignment.
    We can quickly engage in the project, work remotely, and help implement a stable stream scene.

    We would be happy to discuss the details.
    NM | Kasper 3D Visualization

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