Setting up a scene for Real-time Live Stream (MetaHuman + Environment) in Unreal Engine 5.7 macOS m4ultr
Summary: A professional streaming studio needs to be set up in UE 5.7, with a MetaHuman character placed inside, lighting and cameras set up, and the scene optimized for stable broadcasting 24/7.
Technical requirements (HDS — Hardware Dependency):
• Host: Mac Studio M2 Ultra (64GB RAM).
• Version: Unreal Engine 5.7 (Metal SM5).
• Target: 1080p/1440p @ 60 FPS (Stable).
What needs to be done (Scope of Work):
1. Environment (Scene): Select and assemble a modern interior (Modern Studio / Office / Cozy Room). Ready-made assets from Epic Marketplace/Fab can be used, but with final material adjustments.
2. MetaHuman Integration: Import a ready-made character (Quixel Bridge plugin is in question, not working, trying to fix it), set up LODs (levels of detail) so that the face is always in maximum quality, while the body does not "consume" extra resources.
3. Lighting (Lumen): Set up a lighting scheme (3-point lighting + Rim light). The light should emphasize the texture of the skin and the shine of the MetaHuman's eyes. Use only Lumen.
4. Cinematic Camera: Set up a Cine Camera Actor with portrait focal lengths (50mm/85mm) and soft Depth of Field (background blur).
5. Blueprint Setup (Important!): Prepare the character for animation — set up the Animation Blueprint for Idle movements (breathing, blinking) and check support for Live Link Face / Audio2Face (the skeleton must be functional).
6. Optimization: Remove all unnecessary assets, collisions, and heavy effects (Volumetric Clouds, Water) that are not visible in the frame, to maintain stable 60 FPS.
Requirements for the performer:
• Experience with MetaHuman (mandatory).
• Understanding of Unreal Engine specifics on macOS (Metal API).
• Portfolio with real-time scenes is mandatory.
Work format: Remotely via AnyDesk / TeamViewer (direct access to Mac Studio is set up).
A list of ready-made assets for purchase must be sent in advance for review.
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3 days104 USD3 days104 USD
Hello.
I have reviewed the task of setting up a scene in Unreal Engine 5.7 for a live-stream studio. I understand how to work with the environment, lighting, cameras, and scene optimization for stable real-time performance.
I am ready to assemble the studio scene, correctly integrate a MetaHuman character, set up the lighting (Key/Rim/Fill), a cinematic camera, and optimize the project for stable 60 FPS. I can also set up Blueprint for character animation and prepare the scene for streaming.
I can work remotely via AnyDesk or TeamViewer and can start working immediately after discussing the project details.
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3 days58 USD
2993 12 0 4 3 days58 USDI see you need a high-performance MetaHuman setup optimized for the M2/M4 Ultra architecture in UE 5.7. Maintaining 60 FPS with Lumen requires balancing reflections and light mass density under Metal SM5 constraints. I can manually resolve your Quixel Bridge issues by verifying the plugin manifest files, which frequently glitch on macOS builds.
I will optimize the environment by stripping unnecessary shader permutations to keep the frame budget under 16ms. I will configure the Animation Blueprint with procedural blinking, ensuring the skeleton is ready for Live Link Face. To give you an idea, something like:
RandomSequencePlayer(BlinkSequence) -> BlendByWeight(0.1)
LivelinkPoseNode -> BlendAdditive(BreathingLoop)
OutputPose
This ensures natural transitions between subtle idle poses without jittering or popping during 24/7 broadcasting.
I will provide a curated list of Fab assets that perform well with Lumen on Mac before we start. We can connect via AnyDesk to dial in the 3-point lighting and Cine Camera settings to achieve that professional depth of field you need.
Looking forward to discussing your project in detail.
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5 days104 USD
755 9 0 5 days104 USDHello😌
We work on creating 3D scenes and real-time visualizations, so we can help with setting up the scene, lighting, cameras, and optimization for stable performance. I can send the portfolio in private messages. I am ready to discuss the details and start working very soon.
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5 days1159 USD
213 5 days1159 USDGood day!
We are the NM | Kasper 3D Visualization team, and we work on creating 3D scenes, game environments, and real-time characters.
We have carefully reviewed your technical assignment regarding the creation of a stream studio in Unreal Engine 5.7 with a MetaHuman character, setting up lighting, cameras, and optimizing the scene for stable operation.
Our team has specialists who work with game engines, real-time scenes, and 3D environments, so we can perform:
• creation and setup of the environment scene (Modern Studio / Office / Cozy Room)
• integration of the MetaHuman character into Unreal Engine
• setup of LOD and scene optimization for stable operation
• professional lighting scheme (3-point lighting + rim light)
… • setup of cinematic camera with portrait focal length
• preparation of the character for Idle animation (breathing, blinking)
• setup of Animation Blueprint and Live Link / Audio2Face
• optimization of the scene for stable 60 FPS and continuous streaming
We have already worked with similar real-time scenes.
Our portfolio:
https://kasper3dvisualization.myportfolio.com/
Examples of work:
3D models and assets for games: https://youtu.be/o2Wf6J_Qtec?si=JVj0jUJ6hiTo0Mop
3D scene with character and environment: https://youtu.be/My83_iQ6kkQ?si=v3rlUqfNblMunrWZ
These works demonstrate the creation of a game environment, working with lighting, camera, and real-time scene, which is close to your technical assignment.
We can quickly engage in the project, work remotely, and help implement a stable stream scene.
We would be happy to discuss the details.
NM | Kasper 3D Visualization
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