3d character
It is necessary to create a high-polygon 3D character in Blender in a T-pose with a good polygonal mesh according to my sketch. With uncomplicated textures
It is necessary to create a high-polygon 3D character in Blender in a T-pose with a good polygonal mesh according to my sketch. With simple textures. The character should not be in realism
Потрібно створити в блендері високополігонального 3д персонажа в Т-позиції з хорошою полігональною сіткою по моєму ескізу. З незаморочливими текстурами. Персонаж має бути не в реалізмі
Applications 3
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I am ready to create such a cat. Price for a model ready for animation (with proper topology). There are a couple of examples in the portfolio. Write, do not delay 😉
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Did you mean high-detail? Usually they want a low-polygonal model :) ready to start, cost - 5000 UAH
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149 Good day. I mainly work on automotive and motorcycle equipment in Blender, but I am ready to take on your job to expand my portfolio, and in general, I want to try something new. I think it will take around 3-5 days to complete. I am offering a minimum price!
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1861 55 0 Good morning, I will be glad to help you with your project with the character, contact me and we will discuss everything.
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163 1 0 Good day, ready to fulfill your order. Can do in Zbrush and Blender. If high-quality textures are needed, I can do them in Substance Painter. Write in private.
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495 3 0 Hello, Anna!
For many years I have been creating graphics for movies and TV series, music videos, and various interesting international projects.
My work includes VFX, 3D, modeling, from 3D animation to stylized 2D animation.
If you need my help, feel free to contact me!
👉Portfolio:
Google Drive
Freelancehunt
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1900 17 0 Good day, my name is Alexey. I am a 3D artist specializing in characters for the full cycle. I develop characters for the Epic Game Store from scratch. I work in both realism and stylization. I will handle all stages for you, from concept to rigging and animation. To determine the exact pricing and deadlines, we need to discuss every detail of the project. I look forward to collaborating with you.
https://www.youtube.com/watch?v=_JnPhwzcXHg chumak
https://www.youtube.com/watch?v=9vTnzZ01AhU Exo
https://www.youtube.com/watch?v=YEZkt9Mvv-c sci-fi
https://www.artstation.com/artwork/qe5aVR icons
https://fixedfoxes1.artstation.com/projects/yDQ8R5 David
https://www.youtube.com/watch?v=NrL1WZpr8XI leleka
… portfolio
https://fixedfoxes1.artstation.com/
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1011 14 0 Good day.
I can help you.
Portfolio: https://atamaniv.github.io/
Characters: https://atamaniv.github.io/hrobot.html
https://atamaniv.github.io/avatar.html
https://atamaniv.github.io/wolf.html
Sculpting in Blender.
I would still suggest reducing the number of polygons, because the model will want to bend to add some pose, or make an animation. And the computer struggles to process 3000000 polygons at once. For such a model, 3000 is more than enough.
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1030 12 0 1 Good day.
I will do the job quickly and efficiently.
Extensive practical experience. My portfolioFreelancehunt
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Анна!
Є декілька нюансів в Вашому ескізі.
Треба розуміти перед моделінгом, що повинен вміти робити персонаж в анімації, а також що «не вміє». Наприклад, чи потрібні пальці персонажу, яка кількість пальців, 4-5? На Вашому ескізі довгі рукави, тому відразу треба розуміти які рухи буде робити в анімації character, це знати важливо для правильного моделінга, для правильної топології, тощо. Чи буде застосовуватись симулятор одягу, або одяг буде разом з рігінгом? Де буде використовуватися для анімації персонаж, чи є обмеження по кількості полігонів?
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Що Ви маєте на увазі під словами «не в реалізмі»? Тобто стилізований cartoon character? Зі стилізованою мінімалістичною текстурою?
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Персонаж для ігрового движка чи для відео анімації?
Чи вміє говорити персонаж?
На хвості Вашого персонажа присутнє хутро. Чи буде використовуватися для нього в подальшому симулятор волосся, або треба моделювати стилізовану імітацію хутра?
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