Budget: 4000 UAH Deadline: 7 days
https://www.youtube.com/watch?v=Pc2E_7ZwbKs&t=44s
https://www.youtube.com/watch?v=b4-e184TrUg
Budget: 4000 UAH Deadline: 7 days
https://www.youtube.com/watch?v=Pc2E_7ZwbKs&t=44s
https://www.youtube.com/watch?v=b4-e184TrUg
Budget: 3333 UAH Deadline: 2 days
Добрый день, есть опыт в создании мультфильмов.
Примеры работ на моем канале ютуб:
https://www.youtube.com/channel/UC6HLCdqdUYChnBtKaFFeoTA/videos?view_as=subscriber
Примеры работ на заказ:
https://www.youtube.com/watch?v=m1JQxAkuXSk
https://www.youtube.com/watch?v=h5b6fEP6_04
https://www.youtube.com/watch?v=JDfnQjm9pNM&feature=youtu.be
Контакты:
скайп – listen_to_you_5
почта – [email protected]
Budget: 1000 UAH Deadline: 1 day
Можем помочь с качественной озвучкой вашего мультфильма, так, или иначе Вы столкнётесь с этим. Мы продакшн студия, есть много дикторов, в том числе детских, есть много примеров озвучки мультфильмов, сказок, радиопередач детской тематики.
Budget: 200 UAH Deadline: 1 day
Если нужна профессиональная озвучка - обращайтесь.
Freelancehunt
Budget: 3000 UAH Deadline: 5 days
Добрый день. Я занимаюсь 2D анимацией, некоторые мои работы по ссылкам: http://artdjac5.wixsite.com/artdjack
https://www.youtube.com/watch?v=shLOo3L-XUY
Budget: 3000 UAH Deadline: 1 day
Freelancehunt
https://www.youtube.com/channel/UC9RMwGMv5CIOAYW-JVEp7NA
Budget: 1000 UAH Deadline: 3 days
Здраствуйте. Интересный проект. Есть опыт создания мультфильмов (2D/3D). Примерная стоимость работы 5000 - 7000 грн. Обращайтесь в ЛС.
Behance
Budget: 1500 UAH Deadline: 5 days
Здравствуйте, меня зовут Евгений. Работаю в сфере 2D анимации.Создаю ролики и любую анимацию на ваш вкус.
Портфолио
Google Drive
Google Drive
Google Drive
Бюджет то каков? Есть ли сценарий? Актёры для озвучки? Если ничего нет, то стоимость будет на каждом этапе под 20-40 тысяч рублей.
Отправьте пожалуйста ссылку на Ваши работы. По стоимости договоримся.
A 3D scene needs to be created in Unity based on the attached reference. The overall composition and style of the location should be replicated: a stone battle arena, walls, columns, flags, crystals, a statue, vegetation, and a distant background with mountains. It is also necessary to set up: * the camera as in the reference; * daytime lighting; * beautiful soft shadows; * materials and textures; * optimization for mobile devices. 3 variants: day, night, and fog. No characters and no UI. The output should be a ready Unity project with the scene and all used assets.
Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and improvements will need to be made. I am ready to discuss the cost of the work and agree on the amount you propose (of course, within a reasonable budget). Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.
We are looking for a specialist who professionally engages in optimizing high-polygon car models for GTA V. Our main task is to obtain models that combine maximum performance with the highest possible visual quality. If you can find this balance, we would be happy to establish a long-term collaboration. Main Responsibilities Performing retopology of car models. Optimizing the polygon mesh to an optimal number of triangles without noticeable loss of quality. Re-baking textures (Normal, AO, Curvature, and others) after optimization. Preserving proportions, geometry, and all key details of the car. Optimizing textures, materials, and model structure according to the requirements of GTA V. Creating LOD levels. Preparing collisions. Preparing the model fully ready for integration into GTA V. Our Expectations Practical experience in retopology and optimization of 3D car models. Proficient use of Blender or other professional 3D packages. Experience with baking PBR textures. Understanding the principles of model optimization for real-time games. Experience preparing vehicles specifically for GTA V will be a significant advantage. Understanding the specifics of LOD, collisions, materials, textures, and the limitations of the GTA V engine. Ability to work quickly without sacrificing quality. What We Provide Source car models. Constant workflow. Long-term collaboration. Competitive payment depending on the complexity of the model and quality of execution. Important For us, quality and speed are equally important. The final result must be maximally optimized for GTA V, have clean topology, optimized textures, correctly configured materials, while preserving the appearance of both the exterior and interior of the car as much as possible. We are looking for a specialist who can regularly prepare high-quality models without the need for additional revisions after submission. Please propose a cost per car and indicate the time frame in which you can complete the work.
Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and refinements will need to be made. Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.