- Projects -
- Rating -
- Rating 273
Budget: 4000 UAH Deadline: 1 day
Hello. The task is clear and not difficult. But I have 2 questions right away - where is the actual build of the game for Android hosted? And are you ready to provide hosting for the web version?
Budget: 2000 UAH Deadline: 1 day
Good day, I am ready to upgrade the project to the latest version of Unity and fix the existing issues.
I will also create a WebGL build for browser use.
Budget: 3000 UAH Deadline: 3 days
Good day!
I have extensive experience in developing various mobile applications, I can optimize for modern operating systems.
If there are no Unity project files and development needs to be done from scratch - it will be more expensive.
Budget: 2000 UAH Deadline: 1 day
Good day
I am a Unity game developer, my works are in my profile
Do you have the source files for this application?
Let's discuss everything in private messages in more detail
For now, I am setting the price and deadlines conditionally
Budget: 1900 UAH Deadline: 1 day
I am creating a modern web version of the application on React — it will work in the browser on any device (Android, iPhone, PC) without installation.
It will look and function like your old application.
I will complete it within a day, the price is negotiable, I will consider all revisions!
I will be happy to help with such an interesting idea.
Oleksandr Ovsiannikov
Winning proposal- Projects 21
- Rating 5.0
- Rating 1 850
Budget: 2000 UAH Deadline: 4 days
Hello. If the web version is an acceptable option, meaning hosting the web version somewhere is not a problem for you, then why not create just one web version for everyone right away?
1. The web version is not dependent on a specific native implementation, which means it is more resilient to updates on different platforms.
2. Updating/improving the web version in the future means updating only one codebase for all platforms at once, which is cheaper. Plus, users won’t have to separately download any additional updates for your application, if there are any.
I plan to implement the web version from scratch without Unity. Unity for such a game on the web is overkill, plus the performance of Unity will be worse in the web version. I can do it within a day. Plus, additional time for your review. The price is still preliminary, as I do not yet know exactly what the application represents.
- Projects 7
- Rating 4.4
- Rating 646
Budget: 2000 UAH Deadline: 1 day
Good day. I am ready to complete the project, I even have a similar application already, but I can also update this one.
Experience with Android is over 10 years.
Budget: 2000 UAH Deadline: 1 day
Good day!
I recommend not reviving the outdated project on Unity, but rather creating the application anew on a modern cross-platform framework, such as Flutter or React Native. This will allow you to support both Android and iOS simultaneously, simplifying future updates. In this way, you will get a modern, easy-to-maintain application that is available on all platforms.
Please write in private messages to discuss other details.
Proposals are currently absent
Current freelance projects in the category Gaming Apps
A 3D scene needs to be created in Unity based on the attached reference. The overall composition and style of the location should be replicated: a stone battle arena, walls, columns, flags, crystals, a statue, vegetation, and a distant background with mountains. It is also necessary to set up: * the camera as in the reference; * daytime lighting; * beautiful soft shadows; * materials and textures; * optimization for mobile devices. 3 variants: day, night, and fog. No characters and no UI. The output should be a ready Unity project with the scene and all used assets.
Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and improvements will need to be made. I am ready to discuss the cost of the work and agree on the amount you propose (of course, within a reasonable budget). Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.
We are looking for a specialist who professionally engages in optimizing high-polygon car models for GTA V. Our main task is to obtain models that combine maximum performance with the highest possible visual quality. If you can find this balance, we would be happy to establish a long-term collaboration. Main Responsibilities Performing retopology of car models. Optimizing the polygon mesh to an optimal number of triangles without noticeable loss of quality. Re-baking textures (Normal, AO, Curvature, and others) after optimization. Preserving proportions, geometry, and all key details of the car. Optimizing textures, materials, and model structure according to the requirements of GTA V. Creating LOD levels. Preparing collisions. Preparing the model fully ready for integration into GTA V. Our Expectations Practical experience in retopology and optimization of 3D car models. Proficient use of Blender or other professional 3D packages. Experience with baking PBR textures. Understanding the principles of model optimization for real-time games. Experience preparing vehicles specifically for GTA V will be a significant advantage. Understanding the specifics of LOD, collisions, materials, textures, and the limitations of the GTA V engine. Ability to work quickly without sacrificing quality. What We Provide Source car models. Constant workflow. Long-term collaboration. Competitive payment depending on the complexity of the model and quality of execution. Important For us, quality and speed are equally important. The final result must be maximally optimized for GTA V, have clean topology, optimized textures, correctly configured materials, while preserving the appearance of both the exterior and interior of the car as much as possible. We are looking for a specialist who can regularly prepare high-quality models without the need for additional revisions after submission. Please propose a cost per car and indicate the time frame in which you can complete the work.