Budget: 20000 UAH Deadline: 10 days
Hello! I understand the task: creating software for the automatic generation of cutting files for wooden puzzles instead of manual work in Adobe Illustrator. I see the approach as follows: I will implement an algorithm that takes any external contour, automatically places thematic shapes from the library without overlaps, generates a grid with standardized connectors for a specified number of pieces, numbers them, and exports the finished AI file. I have experience in developing geometry generation algorithms and working with vector formats. Could you provide examples of finished files and technical parameters to clarify the logic of placing the shapes?