Budget: 12000 UAH Deadline: 12 days
Let's take a look at the project brief and assess your project adequately. I await your response, have a good day.
We are looking for a developer to redesign hypercasual games purchased on Codecanyon and Unity Asset Store.
What needs to be done:
1. Redesign - replace all game components with ours
2. Connect the game to our backend to record the number of points and coins
3. Fix bugs found in the game
4. Add multiplayer (depending on the game)
This is a project-based job, the volume is large so there will always be work.
Please specify the cost and timelines for one game.
I will provide more detailed specifications to the performer in private messages.
Budget: 12000 UAH Deadline: 12 days
Let's take a look at the project brief and assess your project adequately. I await your response, have a good day.
Budget: 2200 UAH Deadline: 1 day
Good day!
I work with game reskins, so I am well acquainted with this type of project.
Regarding deadlines and costs (approximately): $50-$350/1D-7D
I would be happy to discuss this in more detail with you personally!
Budget: 1111 UAH Deadline: 1 day
Hello, write to me in private messages to discuss the possibility of collaboration.
Budget: 1006 UAH Deadline: 3 days
Hello. I am an experienced Unity developer, holding the position of Team Lead at a local game studio. I can easily help you with the project. Message me privately - we will discuss the details.
Budget: 15000 UAH Deadline: 7 days
Hello, I have been commercially developing on Unity for 5 years.
From time to time, I perform similar tasks for reskinning games.
From experience, I can say that deadlines and costs heavily depend on the quality of the source:
1. Sometimes the source initially contains bugs that need to be fixed - here the deadlines depend on the quantity and complexity of the bugs, on average 1-2 days.
2. Often projects are old - made in old versions of Unity, with outdated versions of plugins (purchases/advertising/analytics). In these cases, it is necessary to re-import plugins, sometimes fix the code.
When upgrading from old versions of Unity to new ones, additional errors may arise that will also need to be fixed.
3. Sometimes the architecture of the source is poorly built, and to add new mechanics or UI elements, refactoring is required.
Therefore, the labor costs for reskinning can vary significantly from project to project.
On average, reskinning 1 game takes 4-5 days - in simpler terms, a work week.
Write to me, and we will discuss the conditions in more detail.
P.S. I can send links to examples of my work in private messages.
Budget: 3500 UAH Deadline: 1 day
Good afternoon, I have been working with Unity for about 4 years. I have experience with reskinning projects. As many have already mentioned, it is difficult to make a specific assessment of anything abstract. For hourly work, collaboration with me will cost $10/hour. I will be happy to help.
Budget: 1111 UAH Deadline: 1 day
Good day
I have experience in developing projects of varying complexity, from Trivia genre games to complex and realistic simulators. I have several million-dollar projects under my belt. Let's discuss the tasks and deadlines in detail. I will be happy to collaborate with you!
Budget: 15000 UAH Deadline: 20 days
Good afternoon!
I am ready to finalize this project and make the necessary adjustments. I have a good knowledge of C#, clean code.
Budget: 10000 UAH Deadline: 10 days
Extensive experience in C# and Unity development.
The timeline and cost can be assessed after reviewing the technical specifications.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.
We are looking for an experienced Unity developer to help complete the game development. About the game: Genre: farm simulator. The game is already being developed in Unity. Initially, it was created for mobile devices, but later it was decided to release it for Steam (PC). What needs to be done: Finish the game according to the completed technical specification. Adapt the existing functionality for PC and Steam. Implement the already planned mechanics and interface. What we provide: Detailed technical specification. All necessary materials (models, graphics, objects, etc.). Photos, videos, screenshots, and recordings of the original game. A ready implementation plan. We are recreating a game that successfully operated over 10 years ago, so there is no need to invent or design from scratch. All mechanics, interface, and logic are already defined — they need to be implemented in Unity with quality. For project familiarization, we provide a link to one of the game video reviews: Insert link here. Requirements: Experience working with Unity. Experience in developing or adapting games for PC/Steam will be an advantage. Ability to work according to the provided technical specification. In your response, please indicate: examples of your work; experience working with Unity; estimated hourly rate or cost of execution. One of the video reviews: https://www.youtube.com/watch?v=5_wKoX7zRc0