UnrealEngine (Blueprints)
27…(Blender): Crafting characters, environments, and props in Low-poly, Flat-shaded, or Hand-painted styles. Game-Ready Assets: A full production cycle including clean topology, optimized mesh, and efficient UV unwrapping. Technical Optimization: Performance is a priority. I ensure models look great while maintaining high FPS and low system impact. Versatility: Assets are fully prepared for seamless integration into Unity, Unreal Engine…
and video editing, level design in Unreal Engine . Currently, I am developing my skills in game and 3D environment design, with a particular focus on working in Unreal Engine 5. I combine my architectural background with a passion for video games to create functional and visually appealing virtual spaces. Software proficiency: 3ds Max, ArchiCAD, basic Blender DaVinci Resolve Affinity Photo / Photoshop Unreal Engine…