Budget: 27000 UAH Deadline: 7 days
Hello.
I can show work specifically on 2D games
Work rating on Behance (more than 500,000 views)
Good afternoon. I need a 2D or 3D game as a promo for the release. There will be a total of 5 levels, so to speak, with cutscenes and possibly interactive dialogues.
Action-slashers, where:
the hero fights/slices with cold weapons (or their equivalent),
gameplay is intense, dynamic, with combos, hits, effects, and ultimates
sometimes — trash-stylized (grotesque, crazy, hyperbolized). The easiest way to convey how I see it is through the attached photos, with a third-person view but not too far so that the character models can be seen clearly. I have a designer who will cooperatively help you create this. The photos show different levels of difficulty from 2D to 3D, as I am sending this to several freelancers at once. Please respond with what you can do based on the photos, the timeline for completing the work, and the price. I also have a VFX editor if needed, along with 3D visuals.
Budget: 27000 UAH Deadline: 7 days
Hello.
I can show work specifically on 2D games
Work rating on Behance (more than 500,000 views)
Budget: 27000 UAH Deadline: 30 days
Good day!
I am a 2D and 3D artist with 3.5 years of experience.
I create 3D in Blender; 2D illustrations in Photoshop, Illustrator, and Figma.
Portfolio: Behance
Google Drive
I suggest discussing the project in more detail in Personal Messages!
Write to me! I will be happy to help you with the implementation of your project!
Budget: 27000 UAH Deadline: 30 days
Good day
I have experience in developing projects of varying complexity, from Trivia games to complex and realistic simulators. I have several million-dollar projects behind me. I look forward to our collaboration!
Budget: 27000 UAH Deadline: 90 days
Good evening!
After reading your technical assignment, I want to note that there is little information about the game, which makes it difficult to assess the work. It would be helpful to get a more detailed description of the game so that I can more accurately determine the development cost. Considering my understanding of how the game should look, and taking into account possible technical limitations for devices, the cost of developing such a project can start from $1000. However, if the game is very extensive, additional discussion may be needed to accurately determine the financial costs. Let's discuss all the details so I can propose a more specific amount for the development.
The deadlines and price are tentative.
певно ви вважаєте шо такі ігри робляться за півгодини, $1000 і все це буде працювати (чомусь) у телеграм 🤦
Description A small 2D game needs to be created where the player throws oranges at Allah and scores points.Mechanics The player throws oranges on mouse click. Each hit scores +10 points. If the player misses three times in a row, Allah performs halal and throws the Quran at the player, deducting 100 points. Allah periodically defends with an LGBT flag, which blocks throws for a few seconds. During active shield, hits are not counted. After the defense ends, Allah becomes vulnerable again.Interface Score counter. Miss counter. "Restart" button. Simple start menu.Graphics Cartoon style. Oranges as projectiles. Simple animations for hits, misses, and defense.Sounds Throwing sound. Hit sound. Allah groans upon being hit.Technical Requirements HTML5 + JavaScript (or Phaser 3). The game must run in modern browsers without additional software installation. PC adaptation. Clean and understandable code.What Needs to be Delivered Complete source code. All resources (images, sounds). A brief instruction for launching.Budget Please specify: price; deadline; examples of similar works (if available).
A 3D scene needs to be created in Unity based on the attached reference. The overall composition and style of the location should be replicated: a stone battle arena, walls, columns, flags, crystals, a statue, vegetation, and a distant background with mountains. It is also necessary to set up: * the camera as in the reference; * daytime lighting; * beautiful soft shadows; * materials and textures; * optimization for mobile devices. 3 variants: day, night, and fog. No characters and no UI. The output should be a ready Unity project with the scene and all used assets.
Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and improvements will need to be made. I am ready to discuss the cost of the work and agree on the amount you propose (of course, within a reasonable budget). Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.
We are looking for a specialist who professionally engages in optimizing high-polygon car models for GTA V. Our main task is to obtain models that combine maximum performance with the highest possible visual quality. If you can find this balance, we would be happy to establish a long-term collaboration. Main Responsibilities Performing retopology of car models. Optimizing the polygon mesh to an optimal number of triangles without noticeable loss of quality. Re-baking textures (Normal, AO, Curvature, and others) after optimization. Preserving proportions, geometry, and all key details of the car. Optimizing textures, materials, and model structure according to the requirements of GTA V. Creating LOD levels. Preparing collisions. Preparing the model fully ready for integration into GTA V. Our Expectations Practical experience in retopology and optimization of 3D car models. Proficient use of Blender or other professional 3D packages. Experience with baking PBR textures. Understanding the principles of model optimization for real-time games. Experience preparing vehicles specifically for GTA V will be a significant advantage. Understanding the specifics of LOD, collisions, materials, textures, and the limitations of the GTA V engine. Ability to work quickly without sacrificing quality. What We Provide Source car models. Constant workflow. Long-term collaboration. Competitive payment depending on the complexity of the model and quality of execution. Important For us, quality and speed are equally important. The final result must be maximally optimized for GTA V, have clean topology, optimized textures, correctly configured materials, while preserving the appearance of both the exterior and interior of the car as much as possible. We are looking for a specialist who can regularly prepare high-quality models without the need for additional revisions after submission. Please propose a cost per car and indicate the time frame in which you can complete the work.