Budget: 6000 USD Deadline: 21 days
Hello.
I can show work specifically related to games for TG
Work rating on Behance (more than 500,000 views)
It is necessary to create a "3 in a row" game for Telegram with a rating system, tasks, and boosts
The game should have a points system, as there will be rewards for the top, regular draws, and other life pleasures, and in the foreseeable future - we will also add blockchain, distribute drops, but that's just thoughts for now
And yes - the referral system needs to be integrated immediately
Of course - monetization is needed through advertising, bot and channel, everything included. Development and promotion are my responsibility, so basically - there is work to be done
Interested in price turnkey, conditions, and deadlines
There are plenty of examples of similar games online, but we need our own design and mechanics (the latter are basically the same everywhere, the only difference is in "effects")
Budget: 6000 USD Deadline: 21 days
Hello.
I can show work specifically related to games for TG
Work rating on Behance (more than 500,000 views)
Budget: 12000 USD Deadline: 23 days
Let's have a reference, they are vastly different from each other) Then I can give you a guideline and possible developments of the events.
Budget: 1000 USD Deadline: 30 days
Good day!
I am a 2D and 3D artist with 3.5 years of experience in Game Development.
I create 3D in Blender; 2D illustrations in Photoshop, Illustrator, and Figma.
2D Portfolio: Behance
3D Portfolio: Google Drive
I suggest discussing the project in more detail in Personal Messages!
Write! I will be happy to help you with the implementation of your project!
Budget: 7000 USD Deadline: 60 days
Good day
I have experience in developing projects of varying complexity, from Trivia games to complex and realistic simulators. I have several million-dollar projects behind me. I look forward to our collaboration!
Budget: 5000 USD Deadline: 5 days
Good afternoon, there are reviews on another platform, write to discuss the price and discuss everything in detail)
Budget: 499 USD Deadline: 20 days
Good afternoon
I am a game developer on Unity
I have already made a match-3 game, so it won't be a problem
We need to discuss in more detail, as well as some references to understand roughly how the game should look
I will set the price and deadlines conditionally, we will discuss in the chat
Budget: 777 USD Deadline: 10 days
Hello!
I have experience working with Telegram Web Application. I can demonstrate examples in private messages. I also have extensive experience in building various MLM systems (referral system).
I suggest discussing the project in private messages.
Budget: 1000 USD Deadline: 10 days
Good afternoon, we are a team of programmers developing games, we understood your request and want to start working, we can discuss by phone or in correspondence
Budget: 700 USD Deadline: 8 days
Hello! We are SolidWay and ready to help with creating your game for Telegram. We have experience developing similar projects, including rating systems, quests, and monetization through advertising. We understand how important gamification and user engagement are, so all aspects, including the referral system, will be considered.
Our team will develop a unique design and mechanics to make your game stand out among others. We can also consider blockchain integration and other wishes that may arise in the future. Each stage of development will be carefully planned with an emphasis on quality and the health of the gameplay.
We will discuss the cost and timeline after a more detailed discussion of the tasks and requirements. We look forward to starting work on this interesting project!
A 3D scene needs to be created in Unity based on the attached reference. The overall composition and style of the location should be replicated: a stone battle arena, walls, columns, flags, crystals, a statue, vegetation, and a distant background with mountains. It is also necessary to set up: * the camera as in the reference; * daytime lighting; * beautiful soft shadows; * materials and textures; * optimization for mobile devices. 3 variants: day, night, and fog. No characters and no UI. The output should be a ready Unity project with the scene and all used assets.
Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and improvements will need to be made. I am ready to discuss the cost of the work and agree on the amount you propose (of course, within a reasonable budget). Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.
We are looking for a specialist who professionally engages in optimizing high-polygon car models for GTA V. Our main task is to obtain models that combine maximum performance with the highest possible visual quality. If you can find this balance, we would be happy to establish a long-term collaboration. Main Responsibilities Performing retopology of car models. Optimizing the polygon mesh to an optimal number of triangles without noticeable loss of quality. Re-baking textures (Normal, AO, Curvature, and others) after optimization. Preserving proportions, geometry, and all key details of the car. Optimizing textures, materials, and model structure according to the requirements of GTA V. Creating LOD levels. Preparing collisions. Preparing the model fully ready for integration into GTA V. Our Expectations Practical experience in retopology and optimization of 3D car models. Proficient use of Blender or other professional 3D packages. Experience with baking PBR textures. Understanding the principles of model optimization for real-time games. Experience preparing vehicles specifically for GTA V will be a significant advantage. Understanding the specifics of LOD, collisions, materials, textures, and the limitations of the GTA V engine. Ability to work quickly without sacrificing quality. What We Provide Source car models. Constant workflow. Long-term collaboration. Competitive payment depending on the complexity of the model and quality of execution. Important For us, quality and speed are equally important. The final result must be maximally optimized for GTA V, have clean topology, optimized textures, correctly configured materials, while preserving the appearance of both the exterior and interior of the car as much as possible. We are looking for a specialist who can regularly prepare high-quality models without the need for additional revisions after submission. Please propose a cost per car and indicate the time frame in which you can complete the work.
Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and refinements will need to be made. Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.