Budget: 1000 UAH Deadline: 1 day
Good day!
I am a game developer on Unity — I can consult you and suggest how to actually bring the project up to the requirements of Google Play / App Store, as well as assess the technical complexity and approximate cost of the revisions.
To move forward specifically, please let me know:
What engine is the game made on (Unity / Unreal / other)?
What is already in the game now: main mechanics, UI/screens, monetization, progress saving?
Is there a link to the APK/video/screens or a short list of "what works / what does not work"?
After this, I will be able to provide a clear plan for revisions, a list of risks for publication, and an approximate budget.
Budget: 1000 UAH Deadline: 1 day
Hello! I am a Unity developer. I saw your request for a consultation.
How I can help best: I am currently leading my own project on Google Play ("Zarbatana Color Strike 3D", available in my portfolio). I have just gone through this entire process and know all the "pitfalls" of 2025-2026:
How to properly build an .aab file (so that Google does not complain about the size or API level).
How to pass moderation (Policy Declarations, age restrictions).
How to set up the store page.
Which SDKs (advertising/analytics) are necessary to start, and which are unnecessary.
My offer: For 1000 UAH, I will fully analyze your situation, answer all questions, and provide a clear checklist of what to do to ensure your game appears in the store without errors.
I won't take much time, I will just give you the essence. I look forward to your response!
Budget: 1000 UAH Deadline: 1 day
Good day.
I have 7 years of experience in game development on Unity - I can help you too!
Pavlo Strilets
Winning proposal- Projects 89
- Rating 5.0
- Rating 8 305
Budget: 1000 UAH Deadline: 1 day
Hello. I am an experienced game developer, holding the position of Team Lead at a local game studio. I can easily help you with the project. Message me privately - we will discuss the details.
Budget: 1000 UAH Deadline: 1 day
We can provide consultation, but we need more details on what was developed, which mechanics need to be updated, and whether the style itself needs to be renewed; this will also affect the costs and timelines.
Budget: 1000 UAH Deadline: 1 day
Hello, I can help with advice on the game. I have experience - I previously created my own Minecraft client.
Proposals are currently absent
Current freelance projects in the category Gaming Apps
Description A small 2D game needs to be created where the player throws oranges at Allah and scores points.Mechanics The player throws oranges on mouse click. Each hit scores +10 points. If the player misses three times in a row, Allah performs halal and throws the Quran at the player, deducting 100 points. Allah periodically defends with an LGBT flag, which blocks throws for a few seconds. During active shield, hits are not counted. After the defense ends, Allah becomes vulnerable again.Interface Score counter. Miss counter. "Restart" button. Simple start menu.Graphics Cartoon style. Oranges as projectiles. Simple animations for hits, misses, and defense.Sounds Throwing sound. Hit sound. Allah groans upon being hit.Technical Requirements HTML5 + JavaScript (or Phaser 3). The game must run in modern browsers without additional software installation. PC adaptation. Clean and understandable code.What Needs to be Delivered Complete source code. All resources (images, sounds). A brief instruction for launching.Budget Please specify: price; deadline; examples of similar works (if available).
A 3D scene needs to be created in Unity based on the attached reference. The overall composition and style of the location should be replicated: a stone battle arena, walls, columns, flags, crystals, a statue, vegetation, and a distant background with mountains. It is also necessary to set up: * the camera as in the reference; * daytime lighting; * beautiful soft shadows; * materials and textures; * optimization for mobile devices. 3 variants: day, night, and fog. No characters and no UI. The output should be a ready Unity project with the scene and all used assets.
Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and improvements will need to be made. I am ready to discuss the cost of the work and agree on the amount you propose (of course, within a reasonable budget). Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.
We are looking for a specialist who professionally engages in optimizing high-polygon car models for GTA V. Our main task is to obtain models that combine maximum performance with the highest possible visual quality. If you can find this balance, we would be happy to establish a long-term collaboration. Main Responsibilities Performing retopology of car models. Optimizing the polygon mesh to an optimal number of triangles without noticeable loss of quality. Re-baking textures (Normal, AO, Curvature, and others) after optimization. Preserving proportions, geometry, and all key details of the car. Optimizing textures, materials, and model structure according to the requirements of GTA V. Creating LOD levels. Preparing collisions. Preparing the model fully ready for integration into GTA V. Our Expectations Practical experience in retopology and optimization of 3D car models. Proficient use of Blender or other professional 3D packages. Experience with baking PBR textures. Understanding the principles of model optimization for real-time games. Experience preparing vehicles specifically for GTA V will be a significant advantage. Understanding the specifics of LOD, collisions, materials, textures, and the limitations of the GTA V engine. Ability to work quickly without sacrificing quality. What We Provide Source car models. Constant workflow. Long-term collaboration. Competitive payment depending on the complexity of the model and quality of execution. Important For us, quality and speed are equally important. The final result must be maximally optimized for GTA V, have clean topology, optimized textures, correctly configured materials, while preserving the appearance of both the exterior and interior of the car as much as possible. We are looking for a specialist who can regularly prepare high-quality models without the need for additional revisions after submission. Please propose a cost per car and indicate the time frame in which you can complete the work.