Kostyantin Mitrik
Winning proposal- Projects 57
- Rating 5.0
- Rating 6 847
Budget: 6000 UAH Deadline: 5 days
Hello, I was interested in your project.
I work both in the Rastre and in the Vector.
There is an artistic education.
I draw on a graphic tablet.
Experience in creating graphics for games.
Assets, characters, locations, icons, UI/UX.
Examples of work in the profile, because:
HTTPS://freelancehunt.com/showcase/work/2d-art-for-game-egypt/1455718.html
Behance
Ready to discuss details, deadlines, price.
Please, I will be happy to cooperate.
Budget: 20000 UAH Deadline: 10 days
How to develop the elements? Do you need 3D models? Are you considering the option of buying or need unique? What is the budget of the project?
Budget: 5000 UAH Deadline: 5 days
Anton, a good day!
My name is Andrey, I have more than 15 years of experience in the UI UX field.
I make adaptations to all the necessary screens.
Ready to take the project into work.
Portfolio - ozerovdesign.com , Behance
Work in Figma - https://www.figma.com/file/aZ8axFsJf38jgB40C7BcqM/Portfolio-ozerov.design?node-id=0%3A1
Behance
Behance
Ready to go through your tasks, discuss and take into work:
" to offer accurate variations of color range + fonts
Options of buttons, fields and icons
Options of slot elements
- Draw the main screen + several pop-ups options (store, screen
buildings, autoplay / settings confirming pop-ups).
I will be happy to collaborate, to communicate!
Proposals are currently absent
Proposals concealed
Current freelance projects in the category Interface Design (UI/UX)
Development of a set of graphic elements (logo and a set of banners) for the visual design of the blog, in accordance with the corporate style of the brand. The design should match the theme of the blog and be maintained in a minimalist / modern style.
Write 5 posts for an Instagram page according to the provided brief. Image Style The visual style should convey the atmosphere of quiet luxury / old money / editorial. Use: light, airy interiors of private residences; architecture of London, Switzerland, the French Riviera, Northern Italy; natural materials: wood, linen, stone, cashmere; service details, table settings, books, work desks, textures, light and shadows; calm portraits and candid moments of staff without posed smiles; minimalism, a large amount of free space ("air"). Avoid: bright colors and contrasting filters; stock images of smiling people looking at the camera; office aesthetics, handshakes, business suits; HR and recruiting clichés (resumes, interviews, job icons); cluttered collages and large amounts of text on images. Color Palette: Cream, milk, beige, sand, warm gray, light wood, muted green, graphite. Overall Impression: Each post should look like a page from a magazine about private residences, not like an advertisement from an agency.
We generated two windows using neural networks, a lobby and a shopping window, we need to cut them and redraw a couple of elements. I attached one window to the project We need to cut each element and align the title so that it is symmetrical.
I'm developing an indie game in the top-down roguelite genre on Godot 4. I'm looking for a UI/UX designer for long-term collaboration. The game is inspired by projects like Brotato, Backpack Battles, Noobs are coming - high readability of the interface, convenient display of a large amount of information, and an enjoyable gaming presentation are important. However, I'm not looking for pixel art UI. I need a more modern, clean game interface with quality typography, good composition, clear item cards, menus, and progression screens. The task is to gradually create and improve the entire game interface: shop, inventory, HUD, menus, character screens, progression, and other elements. I'm looking for someone who can not only create beautiful elements but also think through the UX: how the player perceives information. In the first stage, there will be the development of several key screens, and further, constant collaboration on project development is planned. Experience in creating interfaces for roguelike, RPG, ARPG, or similar games will be a plus. Please send your portfolio and tell me a bit about your experience and collaboration format.
Responsibilities: Development of banners for website pages. Selection of composition, photographs, and graphic elements. Optimization of images for the web (sizes, aspect ratios, without loss of quality). Retouching, enhancing, and refining existing images. Important: Currently, the workload is small — the website is already filled, so it is necessary to periodically create new banners and edit individual images. In the future, collaboration may expand depending on the project's needs.