Oleg M.
Winning proposal- Projects 21
- Rating 5.0
- Rating 1 417
Budget: 700 UAH Deadline: 1 day
Good day
I am a game and software developer
I can consult you, feel free to reach out
By the way, there is a card game in the portfolio called Code of Unity
Budget: 1000 UAH Deadline: 1 day
Hello, I have a lot of experience in Python, I started learning it specifically to write my first game and got hooked, for the first game it is what you need (for example, Pygame), and it is easy to learn and you will start to understand more deeply how everything works under the hood, and then you can use something like Godot for rapid development. I agree, for game development C++ is the best, but it's better for a beginner not to get into it because it's long, complicated, and you will quickly burn out. It's better to start with Python, it's quick and easy to figure out, and the possibilities are endless.
Budget: 750 UAH Deadline: 1 day
Good day!
Very interesting request — a card game can grow into a strong commercial product if the mechanics and player retention cycle are properly established from the start. This is where we should begin, rather than jumping straight to a "pretty picture."
I have extensive experience in game development, particularly in mechanics, UI/UX, progression, PvP/PvE logic, quest and system elements. I am also currently working on my own game, so I understand well how to navigate the path from idea and core loop to a working prototype and further scaling.
I suggest starting with a consultation to analyze your idea, where we will quickly determine:
• core gameplay loop
• rules, balance, and win/lose logic
• format: PvP, PvE, or hybrid
• monetization / retention
• technology stack and development stages
• realistic budget and roadmap
Consultation cost: 750 UAH/hour.
Duration: 1–2 hours
After this, you will have a clear understanding of how everything works internally, where to start, and what realistic timelines/budgets to set, without "rosy" expectations.
If the concept aligns — I am ready to engage in a long-term collaboration and bring the game to release on a regular basis. These are the kinds of projects I love the most, as it allows for building the product correctly from scratch.
- Projects -
- Rating -
- Rating 277
Budget: 12345 UAH Deadline: 123 days
Hello!
We are Codentix - a student team of developers, currently actively looking for projects for our portfolio.
Your card game is exactly what we are interested in. We have experience in web development and game logic, but so far a small commercial portfolio, so we are ready to work on terms that are beneficial for you.
What we can offer:
Technical consultation (free)
Discussion of game mechanics and selection of technologies
Development of an MVP version at a reasonable price
Full transparency of the process and regular updates
Why us:
We are genuinely passionate about the topic, not just "going through the motions"
Students = flexible deadlines and prices
We can start quickly
You need a game, we need experience and a case for our portfolio
I would be happy to communicate and pass the necessary information to the department that specializes in application development.
Proposals are currently absent
Current freelance projects in the category Gaming Apps
A 3D scene needs to be created in Unity based on the attached reference. The overall composition and style of the location should be replicated: a stone battle arena, walls, columns, flags, crystals, a statue, vegetation, and a distant background with mountains. It is also necessary to set up: * the camera as in the reference; * daytime lighting; * beautiful soft shadows; * materials and textures; * optimization for mobile devices. 3 variants: day, night, and fog. No characters and no UI. The output should be a ready Unity project with the scene and all used assets.
Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and improvements will need to be made. I am ready to discuss the cost of the work and agree on the amount you propose (of course, within a reasonable budget). Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.
We are looking for a specialist who professionally engages in optimizing high-polygon car models for GTA V. Our main task is to obtain models that combine maximum performance with the highest possible visual quality. If you can find this balance, we would be happy to establish a long-term collaboration. Main Responsibilities Performing retopology of car models. Optimizing the polygon mesh to an optimal number of triangles without noticeable loss of quality. Re-baking textures (Normal, AO, Curvature, and others) after optimization. Preserving proportions, geometry, and all key details of the car. Optimizing textures, materials, and model structure according to the requirements of GTA V. Creating LOD levels. Preparing collisions. Preparing the model fully ready for integration into GTA V. Our Expectations Practical experience in retopology and optimization of 3D car models. Proficient use of Blender or other professional 3D packages. Experience with baking PBR textures. Understanding the principles of model optimization for real-time games. Experience preparing vehicles specifically for GTA V will be a significant advantage. Understanding the specifics of LOD, collisions, materials, textures, and the limitations of the GTA V engine. Ability to work quickly without sacrificing quality. What We Provide Source car models. Constant workflow. Long-term collaboration. Competitive payment depending on the complexity of the model and quality of execution. Important For us, quality and speed are equally important. The final result must be maximally optimized for GTA V, have clean topology, optimized textures, correctly configured materials, while preserving the appearance of both the exterior and interior of the car as much as possible. We are looking for a specialist who can regularly prepare high-quality models without the need for additional revisions after submission. Please propose a cost per car and indicate the time frame in which you can complete the work.
Development of a party games platform for Smart TV
Description:We are looking for a team or an experienced full-stack developer to create an MVP platform for interactive games for a company — based on the Jackbox principle: the TV displays a shared screen, players connect with their smartphones via a browser using a QR code, without installing an app on their phone.What needs to be developed: TV application for Android TV / Google TV (web-first, in a native shell for Google Play) Web controller for smartphones (responsive page) Real-time backend (WebSocket, game rooms, states, scores, reconnections) Three games: a quiz with AI-generated questions on any topic in real-time (LLM API + moderation + cache + fallback), "draw and guess" (streaming drawing phone→TV), social game "Mirror" (players describe each other) Modular architecture of engines — new games should be added without reworking the core Content pack system (JSON) and full i18n: MVP in Ukrainian, then EN/ESOptional blocks (evaluated separately): monetization (Google Play Billing / payment system with recurring charges / electronic key system for distributors), localization EN+ES, browser version.There is a detailed specification (16 pages): architecture, states, event protocol, pack formats, acceptance criteria — we will send it to selected candidates.In your response, please indicate: experience with real-time/WebSocket (ideally — Colyseus or similar), experience with Android TV or smart TVs, examples of similar projects, estimated cost range and timelines for MVP, team composition.Budget and timelines — to be discussed after reviewing the specification. Payment will be staged based on results.