Budget: 500 UAH Deadline: 1 day
добрый день. готов рисовать скрины но для этого покажите хотя бы пару примеров в ЛС
мое портфолио Behance
добрый день
ищу дизайнера который может быстро и недорого отрисовать 3-4 скрина для веб-приложения.
если есть примеры работ пришлите для ознакомления
жду ваших контактов... сотовый или скайп
с уважением
Budget: 500 UAH Deadline: 1 day
добрый день. готов рисовать скрины но для этого покажите хотя бы пару примеров в ЛС
мое портфолио Behance
Budget: 1000 UAH Deadline: 3 days
Здравствуйте!
Сделаю работу за 3 дня, включая правки. Для выолнения прошу описать требования и пожелания. ТЗ будет большим плюсом.
По всем вопросам пишите в ЛС.
Budget: 500 UAH Deadline: 3 days
Здравствуйте !
Хочу вам предложить свои услуги в реализации вашего проекта!
Опыт UI/UX designer более 3 лет.
Портфолио:
Behance: Behance
Freelancehunt: Freelancehunt
Uplabs: https://www.uplabs.com/loport
Готов обсудить все детали в личной переписке!:)
Budget: 500 UAH Deadline: 2 days
Приветствую!
Готов помочь в реализации Вашего проекта!
Частично с моими работами можете ознакомится здесь: Dribbble
больше смогу предоставить по востребованию.
Budget: 500 UAH Deadline: 2 days
Добрый день. Можете показать сами скрины ?
Freelancehunt - портфолио
Need to refine the existing website design in Figma (project readiness is about 95%). Make minor adjustments to the current design. Check the consistency of all pages, components, and responsive versions. Prepare a complete technical specification (TS) for the website developer, which includes: the structure and description of all pages; description of all sections and blocks; the logic of interface elements; margins, sizes, and grid; color palette; fonts, their sizes, saturation, and line spacing; styles for buttons, forms, cards, and other UI elements; interactive states (hover, active, disabled, etc.); responsive behavior for different screen sizes; all necessary notes for correct implementation of the design. Deadline: 3 days. https://www.figma.com/design/k0dYNiWbpCmtdEv3LUE2dY/%D0%A6%D0%B5%D0%BD%D1%82%D1%80-%D0%9D%D1%83%D1%82%D1%80%D0%B8%D1%86%D1%96%D0%BE%D0%BB%D0%BE%D0%B3%D1%96%D1%97?node-id=148-29576&p=f
Development of a set of graphic elements (logo and a set of banners) for the visual design of the blog, in accordance with the corporate style of the brand. The design should match the theme of the blog and be maintained in a minimalist / modern style.
Write 5 posts for an Instagram page according to the provided brief. Image Style The visual style should convey the atmosphere of quiet luxury / old money / editorial. Use: light, airy interiors of private residences; architecture of London, Switzerland, the French Riviera, Northern Italy; natural materials: wood, linen, stone, cashmere; service details, table settings, books, work desks, textures, light and shadows; calm portraits and candid moments of staff without posed smiles; minimalism, a large amount of free space ("air"). Avoid: bright colors and contrasting filters; stock images of smiling people looking at the camera; office aesthetics, handshakes, business suits; HR and recruiting clichés (resumes, interviews, job icons); cluttered collages and large amounts of text on images. Color Palette: Cream, milk, beige, sand, warm gray, light wood, muted green, graphite. Overall Impression: Each post should look like a page from a magazine about private residences, not like an advertisement from an agency.
We generated two windows using neural networks, a lobby and a shopping window, we need to cut them and redraw a couple of elements. I attached one window to the project We need to cut each element and align the title so that it is symmetrical.
I'm developing an indie game in the top-down roguelite genre on Godot 4. I'm looking for a UI/UX designer for long-term collaboration. The game is inspired by projects like Brotato, Backpack Battles, Noobs are coming - high readability of the interface, convenient display of a large amount of information, and an enjoyable gaming presentation are important. However, I'm not looking for pixel art UI. I need a more modern, clean game interface with quality typography, good composition, clear item cards, menus, and progression screens. The task is to gradually create and improve the entire game interface: shop, inventory, HUD, menus, character screens, progression, and other elements. I'm looking for someone who can not only create beautiful elements but also think through the UX: how the player perceives information. In the first stage, there will be the development of several key screens, and further, constant collaboration on project development is planned. Experience in creating interfaces for roguelike, RPG, ARPG, or similar games will be a plus. Please send your portfolio and tell me a bit about your experience and collaboration format.