Budget: 2000 UAH Deadline: 3 days
Hello to you! We will be pleased to develop animations for your models. Experience with animation allows me to effectively implement projects of various complexities, including creation of animations of attack, movement and death. Ready to adapt existing rigs and create new if necessary, providing quality and smooth animation for each of the models. To clarify the details and discuss the individual requirements for each animation I suggest to go to personal messages. Please write to me at LS so that we can discuss all the details and begin the work as soon as possible.
Budget: 2000 UAH Deadline: 3 days
My name is Alex. I develop characters for goods.
Here are the examples of the animations I made for my characters.
HTTPS://www.youtube.com/watch?v=YEZkt9Mvv-c
HTTPS://www.youtube.com/watch?v=_JnPhwzcXHg
HTTPS://www.youtube.com/watch?v=9vTnzZ01AhU
I think it makes sense to make these animations on any one skeleton. And then just restart the animation on other characters with the help of an animation retarget.
I have retarget skills.
For a precise evaluation, all the details must be discussed. A specific number of animations, see what there is behind the skeletons, at least on the screens.
Portfolio
https://fixedfoxes1.artstation.com/
Nataliia K.
Winning proposal- Projects 4
- Rating -
- Rating 346
Budget: 1000 UAH Deadline: 4 days
Hello to Ilya. I can help you with your task. I do both animations of drag, running and other actions as well as 3D models. Working experience more than a year. I think I’ll be able to do it in 3-5 days, depending on how complex or easy animation you need. I propose to contact Ls and discuss details.
(In addition, it’s not strange, I understand the shelter of the toilets.)
Budget: 2000 UAH Deadline: 1 day
Good day, you are ready to do your task. There is experience of easy rigging and animation in Blender. Please call me :)
Budget: 1111 UAH Deadline: 1 day
Good day !
I am a 3D artist and animators.
Ready to fulfill your order.
Experience in such work over 5 years.
Excellent possession of Zbrush, Substance Painter, Blender, Maya
The Unreal Engine 5
Portfolio: www.artstation.com/maxdjeen
I have 5 years of experience working in 3D design, including 3 years of working in game development as a lead 3D artist.
More details about prices and deadlines, after discussing the project.
Proposals are currently absent
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Stanislav O. 18 February 2024якщо моделі вже є, то до чого тут створення моделей? вам потрібна анімація - є категорія анімація.
п.с. для 9 моделей бюджет "ніачьом"
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Serhii Kirichenko 19 February 2024Ця робота коштує мінімум 15000грн. При умові, що з персонажами все гаразд.
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Serhii Kirichenko 19 February 2024Я вважаю, що адмінам потрібно додати смайліки. Такі роботодавці заполонили фріланс, що часто просто хочиться поставити смайлик під описом завдання, або в коментарях.
Current freelance projects in the category Animation
Szukam kogoś kto podejmie się stworzenia kilkusekundowych i prostych animacji pod projekt muzyczny Czekam na zgłoszenia
Task: Create 11 animations for a game 18+, with BDSM elements. Each animation involves 2 girls with identical skeletons. The essence is similar everywhere: one is tied to some furniture, the other "punishes" her. All elements in the scene are already prepared, including characters, furniture, and additional devices that the girls hold in their hands. Your task is only to create the animations. It is best to do them within the Unity game engine (the UMotion add-on is installed). The scene for this is already prepared. UMotion is quite simple, even if you haven't worked with it specifically, but have experience in other programs. There are tutorials on YouTube. You can also do it in other programs. The main thing is the result. But then you will handle the import/export of everything necessary yourself. All objects, including fbx, textures, and animations with "reference" poses, are in the Unity project. Requirements for the animations: For each episode, animation clips are needed for both girls, synchronized. In total: 11 episodes, 22 clips. Animations should be 10-15 seconds long, looped. You can use IK or FK, move everything that is available. You cannot move: the furniture itself and the devices in their hands. The parent objects of both girls are at zero coordinates. A detailed technical specification, as well as a video tutorial, will be sent to the approved performer. If you like the work, there will be more orders. In your application, be sure to indicate whether you have experience working with: UMotion, Unity, or other programs, and in which program you plan to perform the work.
1. Title 3D/AI Video Artist: Hyper-realistic Face Analysis Animation for Landing (Web Video)2. What We Do A short looping video is needed for the hero section of the landing page of a web product (AI face analysis, playful format). Plot: hyper-realistic face generated by AI (not a specific person). Landmark points (eyes, nose, jawline, eyebrows) will sequentially "sit" on it, with a light glowing grid built between them. At the end, 2–3 small score cards will gently "fly out" from the face (e.g. Curiosity 88 / 100). Behavior: build-in on loading (the grid builds, cards appear, ~3–4 s) → then seamless loop (~8–12 s): the grid barely "breathes," the cards gently pulse. Smoothly, without sharp movements.3. Style Aesthetics: editorial, clinical, grey — calm, premium, "medical-analytical report × magazine spread." Reference tone — QOVES face-analysis. The face should be photorealistic, but neutral, calm, natural light, without glamour and without a "stock" smile. Overlays (points, grid, cards) — strictly in a grey clinical palette from below, with a single grey-slate accent at the nodes. Critical — tone. This is a playful vibe analysis, NOT biometric scanning, NOT face recognition, NOT "the system evaluates the person." Due to photorealism, this risk is higher, so: Prohibited: IDENTIFIED/SCANNING frames, targeting crosshairs, red alarming colors, "security" HUD, tracking/interrogation effects, cold "prisoner scanning." Required: warm soft light, delicate glowing points, a sense of "interesting play with one's face," not a diagnosis. Score cards — light, friendly. Background: dark (deep graphite gradient, like a premium studio) — so that glowing overlays are readable and to avoid transparency. Not black-to-zero, but soft dark-slate.4. Technical Requirements Delivery format: MP4 (H.264) + WebM (VP9) — both, for cross-browser compatibility. Dark opaque background (transparency not needed). If the client later wants transparency over light — this is a separate encoding webm VP9-alpha + HEVC .mov-alpha, discussed additionally. Poster frame (first frame, JPG) — for instant display before video loading and for fallback. The video must play as muted + loop + autoplay + playsinline (otherwise it won't start on iOS). Size/weight: keep compact — target ≤ 5 MB per video (better 2–3 MB) with good compression. This is important for hero speed. 24–30 fps, build-in ~3–4 s, seamless loop ~8–12 s. Resolution for retina hero columns: output ~1400–1600px wide, with clean compression. Mobile: plays correctly on real iOS Safari and Android Chrome (playsinline, muted); on narrow columns, the face and cards are not cropped; poster fallback on weak devices. prefers-reduced-motion: show poster frame (static final state) instead of video.5. Deliverables + Rights The contractor delivers: MP4 (H.264) + WebM (VP9) — final looping video. Poster frame (JPG, final static state). Editable source — compositing project (After Effects / Nuke / Blender scene, etc.) with all layers and overlays, so future edits do not require starting from scratch. (Optional / bonus) "silent" light version for the login page from the same source. Rights and confirmations: Full transfer of exclusive property rights + unlimited commercial use. The contractor written confirms that they have commercial rights to use the generated AI face (the license of the generation tool allows for commercial use). The AI face must not resemble any real recognizable person; gender/ethnically neutral, ¾ or frontal angle. Fonts in the cards — free Google Fonts (Hanken Grotesk, JetBrains Mono).6. Process Still-frame (concept frame) within the first 24 hours — one static render of the future scene (face + background + overlay example) for approval. I confirm the same day.(For photorealism, this stage is critical — redoing a finished render is expensive.) After my "ok" — animation and compositing. 2 rounds of revisions included in the price. Payment in stages through Safe agreement: part after approval of still-frame, the rest — after acceptance of final files. Important quick start: still-frame within the first day, so respond only if you are truly free now.7. Budget and Timeline Budget: $___ (confirm; realistic range for this scope — $300–700; for $150, finding photorealistic AI video with compositing and sources is almost impossible). Timeline: 3–4 days from start (for photorealism this is tight — flexibility up to 5 is possible).8. What to Send in Response 1–2 works specifically with realistic faces: 3D render, AI-generated / AI video, or compositing overlays on faces (not just static illustrations). Short comment: how you see this style and what tool you plan to use to generate the face. Confirmation that you can start immediately and provide still-frame within the first day. Responses without examples of realistic faces and without a comment on style will not be considered.
Task: Create 11 animations for a game 18+, with BDSM elements.Each animation involves 2 girls with identical skeletons. The essence is similar everywhere: one is tied to some furniture, the other "punishes" her.All elements in the scene are already prepared, including characters, furniture, and additional devices that the girls hold in their hands. Your task is only to create the animations. It is best to do them inside the game engine Unity (the UMotion add-on is installed). The scene for this is already prepared. UMotion is quite simple, even if you haven't worked with it specifically, but have experience in other programs. There are tutorials on YouTube.You can also do it in other programs. The main thing is the result. But then you will handle the import/export of everything necessary yourself. All objects, including fbx, textures, and animations with "reference" poses, are in the Unity project. Requirements for animations:For each episode, animation clips are needed for both girls, synchronized. Total: 11 episodes, 22 clips.Animations should be 10-15 seconds long, looped.IK or FK can be used, moving everything that is available. You cannot move: the furniture itself and the devices in their hands.The parent objects of both girls are at zero coordinates. A detailed technical specification, as well as a video tutorial, will be sent to the approved performer.If you like the work, there will be more orders. You can specify the price you are willing to complete this order for.In your application, be sure to indicate whether you have experience working with: UMotion, Unity or other programs, and in which program you plan to do the work.
The website https://cryptotest.01g.info/ needs to be refined by adding modern and unobtrusive animations to make it look more lively and interesting, but without overloading it. The main tasks are: to use minimalist decorative elements: lines, icons, geometric shapes, light accents, if appropriate; to add light animation for the main blocks of the site and apply the same animation throughout the site; there is no need to create unique animations for each page — one universal animation system can be used for all pages; optionally, add light parallax or animated background elements. The main goal is to make the site more dynamic and engaging for viewing, so that users find it interesting to scroll through the page, while maintaining a minimalist style, high loading speed, and not overloading the interface. The budget for this task is: maximum 200–250 euros