Budget: 75 PLN Deadline: 1 day
Hello! I am ready to take on your project and will complete it urgently. I have extensive experience with similar tasks, so there will be no difficulties. If I have piqued your interest, feel free to write; I am happy to collaborate!
Nikita Rumyantsev
Winning proposal- Projects 5
- Rating 4.2
- Rating 665
Budget: 360 PLN Deadline: 7 days
Hi, I just played Minecraft today and was thinking about mod packs, message me privately and we can discuss everything.
- Projects -
- Rating -
- Rating 280
Budget: 500 PLN Deadline: 1 day
Hello How are you today?
I am very interested in your post
I believe that I can do it
once you give the project I can make the project faster and perfectly
feel free to write; I am happy to collaborate
thank you
Budget: 500 PLN Deadline: 10 days
Good day,
I will assemble a mod pack and configure it to make the game engaging on the Mohist core.
This will be done without writing my own mods, but with a quality selection of existing ones and their configuration.
Budget: 120 PLN Deadline: 3 days
Hello! I have extensive experience in creating modpacks and I would be happy to assist you with their setup, optimization, or development.
Budget: 1500 PLN Deadline: 10 days
Good day!
I have experience in creating and configuring game servers, as well as developing my own game projects, so I have a good understanding of the specifics of technical modpacks and the balance between content, stability, and performance.
I can implement:
• a full technical build on Minecraft 1.12.2 for Mohist
• a quest system with logical player progression
• configuration of IC2, AE2, Draconic Evolution, and other technical mods
• Ukrainian localization of mods and refinement of existing translations
• CraftTweaker / ModTweaker configurations
• rebalancing of recipes and progression
• blocking of dupes, exploits, and problematic mechanics
• optimization of the server and client for comfortable gameplay
• compatibility and load testing of the build
I will pay special attention to:
• stable operation specifically on Mohist
• TPS of the server under load
• absence of conflicts between mods
• quality technical progression without "broken" mechanics
• preparation of the build for further project development
I am also ready for long-term cooperation on future builds for 1.16.5 and 1.20.1.
Cost: 1400-1800 PLN
Deadline: 10–14 days
After discussing the composition of the mods and the scale of the quest system, I can start working immediately.
Budget: 1000 PLN Deadline: 1 day
Hello! I have experience in creating modpacks for Minecraft 1.12.2, particularly with technical mods like IC2, AE2, and Draconic Evolution, and I have a good understanding of compatibility nuances for hybrid cores like Mohist. I have worked on localizing mods into Ukrainian and setting up quest systems through FTB Quests / HQM. I am ready to take on the project — we can discuss the details and budget in private messages.
Budget: 400 PLN Deadline: 7 days
Hello! I have relevant experience with similar tasks, and I can help with your project. I can quickly familiarize myself with the requirements, propose the best solution, and execute the work carefully. I am ready to discuss the details and get started.
Budget: 75 PLN Deadline: 3 days
Hello!
What I will do:
Mohist
- mod selection for Forge 1.12.2 + verification with Bukkit (private, economy, donation);
- test server Mohist from the first week.
Quests
- gradual progress: start, IC2, AE2, Draconic, then according to your plan;
- Better Questing or similar, rewards without "skipping" through dupes.
Mods and balance
- IC2, AE2, Draconic + JEI, The One Probe, libraries;
- CraftTweaker: disabling chunk loader crafts, dangerous items for private, bypass recipes;
- addressing known dupes 1.12.2 and fixing through scripts / configs / Mohist plugins.
Ukrainization
- your lang files, edits, in-game verification of main GUIs.
Optimization
- minimum unnecessary mods, config tweaks, AE2, Draconic, spawn;
- TPS testing, simulating 20-30 players where possible.
Graphics
- light shader + profile without shaders for weak PCs.
Output
- build + server files;
- list of changes (CraftTweaker, blocked recipes);
- short guide for the admin.
Experience: technical builds 1.12.2, Forge, CraftTweaker, Mohist, conflict testing. Examples of previous work will be sent in private.
Timeline: from 3 days to a maximum of 2 weeks depending on quests and the volume of translation.
Cost: we will discuss after the list of mods and quests. Minimum budget from the announcement is okay.
I am also ready for interesting projects on 1.16.5 and 1.20.1.
Please write if there is a modlist, what private plugins are used, and how exactly to issue chunk loader (donation / NPC / quest).
Budget: 75 PLN Deadline: 1 day
Hello! Can you specify how exactly the collection should look according to the plot? And what will it focus on?
Proposals are currently absent
Current freelance projects in the category Gaming Apps
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.
We are looking for a specialist who professionally engages in optimizing high-polygon car models for GTA V. Our main task is to obtain models that combine maximum performance with the highest possible visual quality. If you can find this balance, we would be happy to establish a long-term collaboration. Main Responsibilities Performing retopology of car models. Optimizing the polygon mesh to an optimal number of triangles without noticeable loss of quality. Re-baking textures (Normal, AO, Curvature, and others) after optimization. Preserving proportions, geometry, and all key details of the car. Optimizing textures, materials, and model structure according to the requirements of GTA V. Creating LOD levels. Preparing collisions. Preparing the model fully ready for integration into GTA V. Our Expectations Practical experience in retopology and optimization of 3D car models. Proficient use of Blender or other professional 3D packages. Experience with baking PBR textures. Understanding the principles of model optimization for real-time games. Experience preparing vehicles specifically for GTA V will be a significant advantage. Understanding the specifics of LOD, collisions, materials, textures, and the limitations of the GTA V engine. Ability to work quickly without sacrificing quality. What We Provide Source car models. Constant workflow. Long-term collaboration. Competitive payment depending on the complexity of the model and quality of execution. Important For us, quality and speed are equally important. The final result must be maximally optimized for GTA V, have clean topology, optimized textures, correctly configured materials, while preserving the appearance of both the exterior and interior of the car as much as possible. We are looking for a specialist who can regularly prepare high-quality models without the need for additional revisions after submission. Please propose a cost per car and indicate the time frame in which you can complete the work.
Development of a party games platform for Smart TV
Description:We are looking for a team or an experienced full-stack developer to create an MVP platform for interactive games for a company — based on the Jackbox principle: the TV displays a shared screen, players connect with their smartphones via a browser using a QR code, without installing an app on their phone.What needs to be developed: TV application for Android TV / Google TV (web-first, in a native shell for Google Play) Web controller for smartphones (responsive page) Real-time backend (WebSocket, game rooms, states, scores, reconnections) Three games: a quiz with AI-generated questions on any topic in real-time (LLM API + moderation + cache + fallback), "draw and guess" (streaming drawing phone→TV), social game "Mirror" (players describe each other) Modular architecture of engines — new games should be added without reworking the core Content pack system (JSON) and full i18n: MVP in Ukrainian, then EN/ESOptional blocks (evaluated separately): monetization (Google Play Billing / payment system with recurring charges / electronic key system for distributors), localization EN+ES, browser version.There is a detailed specification (16 pages): architecture, states, event protocol, pack formats, acceptance criteria — we will send it to selected candidates.In your response, please indicate: experience with real-time/WebSocket (ideally — Colyseus or similar), experience with Android TV or smart TVs, examples of similar projects, estimated cost range and timelines for MVP, team composition.Budget and timelines — to be discussed after reviewing the specification. Payment will be staged based on results.
A performer is needed for Teardown who has experience with mods, Lua, and animations. There is a ready VOX character that needs to be animated and turned into a full-fledged boss. It should automatically attack the player every 5 seconds: shooting lasers from its eyes, launching rocket salvos, and punching in close combat. All attacks must be directed at the player and work smoothly. The VOX file is already prepared. I will send a detailed technical task, model, and examples of how it should look in private messages. In response, please write whether you have experience developing for Teardown, examples of your work (if any), as well as an estimated cost and timeline for completion.