Budget: 4000 UAH Deadline: 5 days
Good day, I can make you this game and connect only to Fairbayz, the price for the project depends on the TZ. The price can be discussed.
Budget: 4000 UAH Deadline: 5 days
Good day, I can make you this game and connect only to Fairbayz, the price for the project depends on the TZ. The price can be discussed.
Budget: 20000 UAH Deadline: 15 days
Hello to
My name is Victoria, I am a representative of the Ukrainian studio.We provide a full range of services and specialize in the development of games of any complexity and genre on the Unity engine.Here is a short set of our team:
Unity/C# Developers (Junior; Strong Junior; Middle and Senior;)
Game and Level Designers
2D / 3D Designers
2D / 3D animator
VFX and UI-UX Designers
Sound and Music Designers.We will be happy to discuss all the details of your project, ask and answer all questions and immediately start work!We will provide you with good and high-quality communication, work process and effective time management at every stage of development.All necessary files, data, reports will be documented and provided to you.We have great experience and knowledge that makes us competent in many aspects, and we are ready to share our knowledge and use them in the best way in your project.I believe that what we could create together has great value, and you can rely on long-term cooperation and support of your project.Our projects include NFT, hypercasual games, online and multiplayer games, VR/AR, etc.
HTTPS://blockchainrpg.io
HTTPS://mystical.energy/
HTTPS://docs.google.com/document/d/1QJ_e_xX_727bdvHVObc9mIXfPPWSL0p-pY2nOJtJz0k/edit
Google Drive
HTTPS://docs.google.com/document/d/1P6sdjKuKhlKgrZ4I2beY2anFgNSXuea5N0X3dvw5zlM/edit
Google Drive
HTTPS://www.dropbox.com/s/6u0056hliogdlyh/video.mp4?dl=0
https://docs.google.com/document/d/1iKmdDPjLN7HR3_jMWBbRGbbr3lDqrEnqNu6b8IiFJyw/edit?usp=sharing
Google Drive
HTTPS://docs.google.com/document/d/11_5pFbLv-tfQ_2UrM3XwkjFNYfzC6TdwaJBHz9Vg2Uw/edit
Google Drive
https://docs.google.com/document/d/1zpkJ6SYuDH4igZDIEydOXUabCXKrmvGVNSY-21nJV9M/edit?usp=sharing
Google Drive
Google Drive
Google Drive
Google Drive
Our GitHub: https://github.com/Studio-BG-Games
Would you not be able to tell me when you will be available to discuss?With the best wishes
and Victoria.
Budget: 5000 UAH Deadline: 15 days
Hello, ready to take the project, if there is any more opportunity - write!
Budget: 4994 UAH Deadline: 15 days
and greetings. I am an experienced Unity developer, I take a team lead position in a local gaming studio. I can help you with the project without any problems. Write in a personal message - let's discuss details
Добрій вечер, Юлия! У вас есть ТЗ или может быть готовый дизайн проекта? Так будет гораздо проще сориентироваться по срокам и цене.
Добрій вечер, Юлия! У вас есть ТЗ или может быть готовый дизайн проекта? Так будет гораздо проще сориентироваться по срокам и цене.
Task:Build a map for an FPS shooter according to the specified requirements.Use ready-made assets, no need to model/create anything yourself.No coding is required.There is an example/template of a map in the same style. You can take whole pieces from there. Map: castle dungeons.Size: approximately 50*70 units. Needed:Create a map according to the requirements using ready-made assets. Modular corridors/rooms + place interior objects, cover, etc.Set up and bake the nav mesh (I will show this separately in a video). No need to set up post-processing. We will use what is already there.Lighting – you can use the same settings as on similar maps, or try to play around to bake it.All necessary assets will be sent in a separate project. You will work in that.What exactly needs to be done is recorded in a video. If you do well, there will be more similar orders.
A 3D scene needs to be created in Unity based on the attached reference. The overall composition and style of the location should be replicated: a stone battle arena, walls, columns, flags, crystals, a statue, vegetation, and a distant background with mountains. It is also necessary to set up: * the camera as in the reference; * daytime lighting; * beautiful soft shadows; * materials and textures; * optimization for mobile devices. 3 variants: day, night, and fog. No characters and no UI. The output should be a ready Unity project with the scene and all used assets.
Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and improvements will need to be made. I am ready to discuss the cost of the work and agree on the amount you propose (of course, within a reasonable budget). Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.
We are looking for a specialist who professionally engages in optimizing high-polygon car models for GTA V. Our main task is to obtain models that combine maximum performance with the highest possible visual quality. If you can find this balance, we would be happy to establish a long-term collaboration. Main Responsibilities Performing retopology of car models. Optimizing the polygon mesh to an optimal number of triangles without noticeable loss of quality. Re-baking textures (Normal, AO, Curvature, and others) after optimization. Preserving proportions, geometry, and all key details of the car. Optimizing textures, materials, and model structure according to the requirements of GTA V. Creating LOD levels. Preparing collisions. Preparing the model fully ready for integration into GTA V. Our Expectations Practical experience in retopology and optimization of 3D car models. Proficient use of Blender or other professional 3D packages. Experience with baking PBR textures. Understanding the principles of model optimization for real-time games. Experience preparing vehicles specifically for GTA V will be a significant advantage. Understanding the specifics of LOD, collisions, materials, textures, and the limitations of the GTA V engine. Ability to work quickly without sacrificing quality. What We Provide Source car models. Constant workflow. Long-term collaboration. Competitive payment depending on the complexity of the model and quality of execution. Important For us, quality and speed are equally important. The final result must be maximally optimized for GTA V, have clean topology, optimized textures, correctly configured materials, while preserving the appearance of both the exterior and interior of the car as much as possible. We are looking for a specialist who can regularly prepare high-quality models without the need for additional revisions after submission. Please propose a cost per car and indicate the time frame in which you can complete the work.