The Laser Labyrinth
https://www.instagram.com/p/CpA07oxAk-x/
https://www.instagram.com/p/CoFaZ0sgbYx/
On the photos I drop the example plan of the room on the laser labyrinth.Photo 1 - the wall with laser, view of the wall:
Photo 2 - room plan, view from above:
The number of laser is 96.The number of receivers is 96.(6 vertical rows, 16 horizontal rows)On the photo the vertical rows marked as letters (A,B,C,D,E,F).The horizontal rows are indicated by numbers (from 1 to 16).The number of buttons is 8 pieces.4 pieces on each side.The size of the wall with lasers: 300 cm - width, 145 cm - height.The number of music columns is 2 pieces.The number of tables of the results are 2 pieces.One table is located at the entrance to the playroom and shows the best results of the teams for the previous week.The other table is located in the laser room and takes the glasses during the game.Mechanics of the game.Total time of play: 5 minutes.Players need to move from one safe zone to another and press the buttons, trying not to push the laser.Each button in the opposite game zone includes a new game mode.Players will play until the total time of the game is over (5 minutes).Each game is worth 500 points.Each laser break is minus 10 points.There are three levels of difficulty in the game.The complexity levels differ only by the game modes that we describe below.The beginning of each game is accompanied by a sound effect with music and words ("the game started", "new level").Each touch of the laser during the game is accompanied by a sound effect with music and words ("Minus 10 points") and 3 times the laser mourning that the shot.All the laser lighting is static in one receiver.The effect of the dynamic movement of the laser in different game modes is created by the simultaneous involvement of the laser.For example, A1 - A2 - A3 - A4 and so on.Each game mode will be prescribed.Each level of difficulty will be attributed to certain game modes.Example of game.Players enter the room and get into the safe zone.Players will submit the name of their team in English.The operator records the name of the room.The name of the team appears in Table 2, which is located in the laser room.The operator includes the game and chooses the level of complexity.The game began.A laser wall appears - all vertical rows are included, from 16 to 1 rows, all horizontal rows are included.It sounds like “the game has begun.”In Table 2, the name of the team, the inscription "The number of points" and 0.Null is the number of points in the room.All the lasers are turned off.Includes the first round of the game.In the table, the players have the first 500 points instead of 0.For example, the mode of the game is “touch”.In accordance with the wall plan with laser: A-B laser is included, from 1 to 16.C-F is turned off from 1 to 16.Players go out as they need to go and move to the other side of the room.One of the players has a B7 laser.It will sound “You put the laser.”The B7 laser blows 3 times and is turned off.In table 2, the number 500 shines 2 times and becomes 490.Players get to the end and press all 4 buttons.A laser wall appears - all vertical rows are included, from 1 to 16 rows, all horizontal rows are included.The sound is “the next round”.All the lasers are turned off.Includes the second round of the game.The table adds additional 500 points to the previous.That is, 490 + 500 = 990.Dynamic Round 1.Included are laser F from 1 to 4, from 7 to 10, from 13 to 16.The radar A laser is included from 1 to 16 hours.This includes a laser A1.A1 is turned off and A2 is turned off.Then the A2 is turned off, the A3 is included.And so on to A16.It comes to A16.A16 is 2 times enabled and the dynamic effect goes in the reverse direction.From A16 to A1.So until the game round is over.Players go between the laser.One of the players has a dynamic laser.For example, the A11.It will sound “You put the laser.”The A11 laser blows three times.Dynamic inclusion continues to go on its way.When the laser shines and it shines three times.10 points are taken on the screen again.Behind the flashing laser, the players do not take their glasses.Players get to the end of the room and press the buttons.The sound of the next round.A laser wall appears - all vertical rows are included, from 16 to 1 rows, all horizontal rows are included.Players will receive additional 500 points.All the lasers are turned off.Then comes the next round.Players play until the 5 minutes of the game are over.At the end of the game, the total number of points is set out.It will sound "Excellent result, but you can and better.Let’s see us next time!“”If their team has the highest number of points, the team's result is shown in Table 1 at the beginning of the room.There will be a lot of such rounds.We are now offering all the options for the game.Please provide the indicative cost of creating such a system!
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379 4 0 Development and Completion approximately 25,000
Installation and removal?The ?
A lot of questions about installation.
You have to talk more than once.
My rate without consideration of installation.
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4158 68 0 1 Good day ! I have great experience in developing a variety of game equipment for entertainment parks. This can be done. The budget and time are oriented.
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274 7 2 Hello to you. I met TZ. Ready for cooperation. Thank you for attention.
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342 16 2 I welcome. There is a great experience in creating as for quests of rooms... The cost of work and times are still approximate, I finally give after the full agreement of the TZ. The project is interesting, I will be happy to collaborate.
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Я бы к описанию еще бы добавил: иметь возможность обновлять/загружать уровни с внешнего устройства (телефон/ПК).
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Вам будет удобно все реализовать на ПЛК (у вас уже есть ставка от человека занимающегося ПЛК). Это позволит исключить возню с разработкой/отладкой прототипа и даст возможность получить гибкую/масштабируемую систему с достаточным количеством интерфейсов управления.
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