Budget: 10000 UAH Deadline: 18 days
Good day, Natalia. The ESP32 is available. I can help. I am interested in your work.
creation or refinement of firmware and logic for three autonomous LoRa stations based on ESP32. The devices must set up a Wi-Fi access point, serve a local site through a browser (HTTP), receive text and images, store data (preferably on microSD), and transmit them via LoRa P2P among themselves. One of the stations should be a server, while the other two should be clients. Experience with ESP32 (Arduino or ESP-IDF), LoRa (SX1262/SX1276), SPI, working with file systems, basic web server on a microcontroller, and acknowledgment/queue transmission protocols is required. The goal is a working prototype. Please only contact individuals with experience working with LoRa modules and assembling similar devices.
Budget: 10000 UAH Deadline: 18 days
Good day, Natalia. The ESP32 is available. I can help. I am interested in your work.
Budget: 5000 UAH Deadline: 8 days
Hello, Natalia!
I have an ESP32 and experience working with it — Arduino/ESP-IDF, WiFi AP, HTTP server on the microcontroller.
What I can implement:
— WiFi access point + local web server (HTML interface for sending text/images)
— Data storage on microSD (SPI, file system)
— LoRa P2P transmission between stations with acknowledgments and queues
— Server/client logic: 1 server + 2 client stations
Stack: Arduino or ESP-IDF, SPI for LoRa (SX1262/SX1276) and SD, AsyncWebServer for HTTP.
I am ready to discuss the details — what specific content is being transmitted, image formats, maximum packet sizes over LoRa.
Budget: 5555 UAH Deadline: 3 days
Hello, I am ready to complete the task. I have experience with firmware development for ESP32-mini. Please send the detailed technical specifications in private messages.
Budget: 5000 UAH Deadline: 1 day
Good day, what is it about the meshtastic or meshcore firmware that does not suit you?
Budget: 5000 UAH Deadline: 2 days
Goal-oriented Full-stack developer (Frontend & Backend) with practical experience in creating client-server applications, architecture of Telegram bots, and integration of complex APIs. I code in Python, C, and Java, and also apply 3D modeling skills for visualization and game development. I specialize in unconventional solutions, including integration with AI models and cryptocurrency services. I have a systematic approach to product creation: from designing server logic and databases to developing user-friendly interfaces.
Key Skills
Programming Languages: Python, C, Java.
Web Development: Frontend and Backend development, designing architecture for web applications and services.
3D Modeling and Design: Creating 3D models, developing UI/UX concepts, designing visual elements of interfaces.
Bot and API Development: Creating fault-tolerant Telegram bots (e-commerce, game mechanics, parsing), deep integration of third-party services (trading APIs of cryptocurrency exchanges, payment gateways).
Working with AI (AI Integration): Implementing various neural networks into software products for generating text, images, and code.
Quality Assurance (QA): Testing software and games, finding and fixing vulnerabilities, optimizing load and bypassing API limits.
Additional Competencies: Video editing (DaVinci Resolve), creating viral content, understanding sales funnels.
Development Experience and Projects
Multiplatform AI Integrator
Designed backend logic and user interface for a comprehensive Telegram bot.
Implemented seamless integration of multiple AI models for content generation (text, graphics, code) within a single platform.
Wombostore (E-commerce solution)
Developed frontend and backend parts for a full-fledged store based on Telegram.
Designed the logic for user interaction with the catalog, cart, and payment system.
FinTech & GameDev Bots
Trading Bots: Wrote algorithms in Python/C for automated cryptocurrency trading through exchange APIs.
Casino Bot: Created server architecture and mathematical probability model for a Telegram bot with gambling mechanics.
Digital Cult (GameDev project)
Participated in the development of the visual part of a mobile game.
Created character concepts, UI kit elements, and applied 3D modeling skills.
Data Processing Utilities
Developed backend scripts for automatic analysis and correction of errors in text arrays (Full Names) with accuracy.
Budget: 5000 UAH Deadline: 1 day
Hello
A lot of experience, write to me privately
We will discuss the details
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Looking for an experienced TrinityCore 3.3.5a developer who has a good understanding of the core architecture, Battleground system, C++, SQL, and the WoW 3.3.5 client. A custom Battleground “Slavery Valley” has already been integrated into the project, transferred from AzerothCore to TrinityCore. The main part of the work has already been completed, but it needs to be brought up to Blizzard's standards.What has been done TrinityCore 3.3.5a + Eluna. The server is fully configured. The Battleground is integrated into the core. Entry into the BG works. Client UI works (partially). Most SQL and DBC have been transferred. Builds without errors.What needs to be done Fix remaining Battleground bugs. Bring the mechanics up to the level of official Blizzard Battlegrounds. Fix the match start phase. Implement correct starting gates/fire walls. Fix point capture mechanics. Fix match completion. Check score allocation and WorldState functionality. Fix remaining C++ and SQL issues. Conduct a full gameplay test.Requirements Mandatory experience: TrinityCore 3.3.5a; C++; SQL (MariaDB/MySQL); DBC; MPQ; Visual Studio; CMake; Git. Would be a big plus: AzerothCore; Eluna; experience in Battleground development; understanding of the client side of WoW 3.3.5a.Work format Work is staged. Mandatory testing after each stage. Each stage is accepted only after in-game verification. Clear reports on changes are required.In the future This is a long-term project. After completing the Battleground, the following is planned: transfer of new Battlegrounds; transfer of new arenas; new races; new classes; new game systems; further development of a custom World of Warcraft 3.3.5a server. Looking for a developer who has already worked with TrinityCore and can not only write code but also bring the system to a fully operational state.no server from 0 as I want If you are looking for a developer not just for one Battleground, but for creating a server from scratch, then the announcement should look something like this.Project Title Development of a World of Warcraft 3.3.5a server from scratch (TrinityCore / C++ / SQL / Eluna)Project Description Looking for an experienced TrinityCore 3.3.5a developer for long-term collaboration. I need a person who can develop a fully ready World of Warcraft 3.3.5a game server from scratch based on TrinityCore with further project development. The project is large and is expected to take several months of development.Project Foundation TrinityCore 3.3.5a. Maximally stable and close to Blizzard base. Eluna Lua Engine. MariaDB. Visual Studio + CMake. Git.What is planned to be implemented Fully operational server 3.3.5a. Fixing core bugs. Development of new game systems. Integration of custom Battlegrounds. Integration of new arenas. Transfer of useful modules from AzerothCore to TrinityCore. Development of custom modules. New PvP and PvE systems. New game events. Class balancing. Additional progression systems. Improvement of server performance.In the future After completing the basic part, the following is planned: new races; new classes; new zones; new dungeons; new raids; new Battlegrounds; new professions; new game mechanics; integration of modern systems into the 3.3.5a client.Developer Requirements Mandatory: Excellent knowledge of TrinityCore 3.3.5a. Confident knowledge of C++. SQL (MariaDB/MySQL). Git. Visual Studio. CMake. Understanding of TrinityCore architecture. Experience with Battleground, PvP, and game mechanics. Would be a big plus: Experience with AzerothCore. Eluna Lua Engine. Working with DBC and MPQ. Experience in creating custom game systems.Work format Work is staged. Each task is documented as a separate technical assignment. Mandatory testing after each stage. Work is accepted only after verification directly in the game. A developer is needed who can bring functionality to a fully operational state, not just write code.
Create compatibility between the ground control station, automatic start system (SAS), radar, and the aircraft.
Need an MTA:SA developer. I need help assembling a clean MTA:SA 1.6 mtasa-blue source on Windows. What needs to be done: 1. Set up the build environment: Visual Studio, Git, DirectX SDK, CEF, DLL, and other dependencies. 2. Build a clean mtasa-blue client/server. 3. Ensure the client runs without errors. 4. Explain which files/dependencies are needed. 5. Provide a brief guide on how I can rebuild the client myself. 6. Or help further via AnyDesk/Discord/Telegram. Important: - No bypassing anti-cheat. - No cheats. - No malicious code. - Only a legal build of the source and environment setup is needed. The result I want to achieve: - a built clean MTA:SA 1.6 client; - a built server or an explanation of how to build it; - a list of all dependencies; - a brief guide for rebuilding; - an explanation of what exactly was fixed. Or propose your price!
A program needs to be developed for Windows that allows connecting a jailbroken iPhone via USB cable and controlling it from a computer. Main functionality: Connecting the iPhone via USB. The program should quickly recognize the connected iPhone and operate through the cable to minimize delays and lags. Screen mirroring of the iPhone to the computer. (The phone's screen should be displayed on the computer in real-time) Controlling the phone using the mouse. The user should be able to click, swipe, scroll, and control the iPhone screen using the mouse from the computer. Text input from the computer. There should be a shared clipboard between the computer and the iPhone. File transfer from the computer to the iPhone. A function for uploading files from the computer to the phone's memory or to specific folders/apps needs to be added. Stable operation. The program should run smoothly, without significant delays, freezes, or connection drops. Compatibility: support for jailbroken iPhone, rootless jailbreak, iOS 16.7.12, connection via USB.