Budget: 150 USD Deadline: 8 days
Let's get all the details. In principle, I will do it. 100 is certainly a bit low, but if you clearly have what you want completely + feedback, then we can negotiate.
Game: Astro Tower
Type: Tower with 9 levels, 4 cells on each level
Objective: The player climbs upwards, avoiding mines
Cells: futuristic rockets
Inside rockets can be:
– 🌟 Star energy (small prize)
– 🪐 Planet (medium prize)
– 🔋 Cosmo-crystal (large prize)
– 💎 Galactic diamond (rare prize)
– ☠️ Asteroid with skull (mine — defeat)
Theme: Space, neon style, rockets and asteroids
Sound: When selecting, winning, losing, buttons + background music
Coins: "$", 100 for entry, 10 per game
Tokens: Animations, entry bonus, winnings can be collected at any moment
Development: Kodular (.aia file), without ads (AdMob — optional)
Language: English, all texts editable
Readiness: The game should be ready for demonstration and sale
Below shows an example of how the game should look
Budget: 150 USD Deadline: 8 days
Let's get all the details. In principle, I will do it. 100 is certainly a bit low, but if you clearly have what you want completely + feedback, then we can negotiate.
Budget: 100 USD Deadline: 7 days
Good afternoon, I have experience in similar projects. I suggest discussing the details of the work in private messages and starting the implementation.
Budget: 100 USD Deadline: 1 day
Good afternoon, I am interested in your project and ready to discuss the possibility of collaboration. Please write to me in private messages, we will discuss the details.
Budget: 275 USD Deadline: 10 days
Good afternoon. I can make such a game in Java (using libGDX) or in Unity.
Budget: 100 USD Deadline: 3 days
Good day
I am a game developer on Unity
examples of games can be seen in my profile
I can easily complete this project, but before that, we need to discuss all the details of the project
write to me and we will discuss
price and deadlines are conditional
Budget: 100 USD Deadline: 3 days
Hello! Ready to do it, do you plan to see the application? Unity?
Budget: 100 USD Deadline: 3 days
Good day
I have experience in developing projects of varying complexity, from Trivia genre games to complex and realistic simulators. I have several million-dollar projects under my belt.
I look forward to our collaboration!
Budget: 100 USD Deadline: 3 days
Hello! I can complete your order in the shortest possible time. Let's discuss all the details
Task:Build a map for an FPS shooter according to the specified requirements.Use ready-made assets, no need to model/create anything yourself.No coding is required.There is an example/template of a map in the same style. You can take whole pieces from there. Map: castle dungeons.Size: approximately 50*70 units. Needed:Create a map according to the requirements using ready-made assets. Modular corridors/rooms + place interior objects, cover, etc.Set up and bake the nav mesh (I will show this separately in a video). No need to set up post-processing. We will use what is already there.Lighting – you can use the same settings as on similar maps, or try to play around to bake it.All necessary assets will be sent in a separate project. You will work in that.What exactly needs to be done is recorded in a video. If you do well, there will be more similar orders.
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Good day. I am looking for a programmer/developer who can help with the refinement and redesign of a mod for the game DCS World. The scope of work is quite large, as a significant number of changes and improvements will need to be made. I am ready to discuss the cost of the work and agree on the amount you propose (of course, within a reasonable budget). Main tasks: connecting and configuring weapons (missiles, bombs, etc.); integration and configuration of the HUD; further refinement of functionality as needed. During the work, additional, more specific tasks may arise, which we will discuss separately. I would be happy to collaborate with someone who has experience working with mods for DCS World and understands Lua/aviation systems of the game.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.
We are looking for a specialist who professionally engages in optimizing high-polygon car models for GTA V. Our main task is to obtain models that combine maximum performance with the highest possible visual quality. If you can find this balance, we would be happy to establish a long-term collaboration. Main Responsibilities Performing retopology of car models. Optimizing the polygon mesh to an optimal number of triangles without noticeable loss of quality. Re-baking textures (Normal, AO, Curvature, and others) after optimization. Preserving proportions, geometry, and all key details of the car. Optimizing textures, materials, and model structure according to the requirements of GTA V. Creating LOD levels. Preparing collisions. Preparing the model fully ready for integration into GTA V. Our Expectations Practical experience in retopology and optimization of 3D car models. Proficient use of Blender or other professional 3D packages. Experience with baking PBR textures. Understanding the principles of model optimization for real-time games. Experience preparing vehicles specifically for GTA V will be a significant advantage. Understanding the specifics of LOD, collisions, materials, textures, and the limitations of the GTA V engine. Ability to work quickly without sacrificing quality. What We Provide Source car models. Constant workflow. Long-term collaboration. Competitive payment depending on the complexity of the model and quality of execution. Important For us, quality and speed are equally important. The final result must be maximally optimized for GTA V, have clean topology, optimized textures, correctly configured materials, while preserving the appearance of both the exterior and interior of the car as much as possible. We are looking for a specialist who can regularly prepare high-quality models without the need for additional revisions after submission. Please propose a cost per car and indicate the time frame in which you can complete the work.