Create a scene in Unity (edit the map, using ready-made assets, without code)
Task:
Build a map for FPS shooter according to the specified requirements.
Use ready-made assets, no need to model/create anything yourself.
No coding is required.
Map: pirate island.
Most of it is already ready. Just need to tweak some moments, adjust the lighting and nav mesh.
Needed:
- Tweak the basic demo scene. Slightly adjust the terrain, add some objects.
- Set up lighting (URP), bake if necessary. Set up post-processing if needed. Adjust occlusion if necessary.
- Generate the nav mesh (navigation mesh), and if necessary, add carve objects to remove disconnected islands. The entire nav mesh should be connected, without "cuts".
All necessary assets will be sent in a separate project. You will work in it.
What exactly needs to be adjusted is recorded in a video.
Payment for everything: 5000 UAH.
General requirements for the map:
- Try to avoid dead ends. This is a scene for a team shooter, and there should be at least 2 passages from any place on the map.
- Create varied options for passages/alternatives. So that it doesn't look like 1-2 corridors. The more passages, the better.
- Do not create large areas without cover. Try to distribute objects evenly.
- Solid objects in the scene should be distributed by layers:
- Surface – Surfase. All areas where one can walk.
- Walls – Walls, only for buildings.
- Roof – Roofs, for buildings. Note that the nav mesh is not built on this layer. If movement is expected on the roofs, then it should be on Surface.
- Objects – All other solid objects, obstacles, etc.
- All new files (prefab variants, terrains, etc.) that you create should be placed in a separate folder. Do not change anything in the original asset folders so that it can be imported back into the main project properly.
Specifically for the order:
Pirate island map. The purchased asset has a demo scene that is 80% suitable. It needs slight adjustments (I show in the video what exactly), play with the lighting and set up the nav mesh. Distribute prefabs by layers.
Applications 3
Client's review of cooperation with Oleksandr Kovalchuk
Create a scene in Unity (edit the map, using ready-made assets, without code)Order completed. Excellent!
Freelancer's review of cooperation with Oleg Fisher
Create a scene in Unity (edit the map, using ready-made assets, without code)Great client! The task was described clearly and in detail, which saved a lot of time on discussions. Quick feedback and pleasant communication. Thank you for the project!
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162 Hello! I have some experience working in Unity, but I know how to build maps. Considering the requirements, the map will turn out great! I am genuinely interested in the project, and I would be happy to be a part of it)
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2181 10 0 Hello, Oleg. I have experience in developing 3D games, 1-2 years of personal development + startup. I have now switched to Python development. I have developed horror shooters and platformers. I worked with Unity from 2019 to 2022, URP/HDRP, lighting terrain.
I am ready to do work on level design or game code development. I can send examples of my work in private.
Write to me, we will discuss the specifications in more detail and I can start working.
Please tell me, which version of Unity are you using? Do you use GitHub version control or Unity version control?
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249 I am ready to help you with this task. When creating the map, I will focus on the thoughtfulness of the levels that will have several different ways to complete them.
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309 1 0 Ready to do, contact me for further cooperation. I will be happy to help!
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110 Good day, please write to me in private messages, I will help you do it.
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1486 4 0 I can offer my services: 7 years of development on Unity behind me - I think I can assemble the scene.
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