Budget: 900 UAH Deadline: 3 days
Good day, I am ready to implement this project, I have experience in game development. Write to me, we will discuss the details.
We are looking for a talented person who can come up with and develop a tabletop detective game in the genre of "unsolved cases".
What needs to be done:
Budget: 900 UAH Deadline: 3 days
Good day, I am ready to implement this project, I have experience in game development. Write to me, we will discuss the details.
Budget: 16500 UAH Deadline: 5 days
Hello!
We are a team of content creators and developers under my leadership (Nina). We are incredibly interested in your project, as the genre of "unsolved cases" is the perfect field for combining storytelling and modern technologies.
We do not just write a script; we develop a gaming reality.
Why our team is the best solution for your game:
Photorealistic gaming materials: Using top AI tools (Nano Banana 2 / Gemini 3 Flash Image), we will create evidence, portraits of suspects, and "photos" from crime scenes with such a level of detail that players will forget it is a game. No "neural network soap" — only pure realism.
Engineering logic verification: Our technical lead uses Python scripts to model the decision tree. This ensures that your game will have no logical gaps, and every clue will inevitably (but not obviously) lead to the killer.
Authenticity of documents: We will develop protocols, extracts, and letters styled to resemble real documents, with attention to fonts and typography, which is critically important for the atmosphere of "unsolved cases."
Atmospheric sound accompaniment (bonus): Our creative lead is a professional musician. We can create unique ambient sounds or audio clues that players can discover via QR codes, taking the interactivity of the game to a new level (this is optional).
We are ready to discuss the concept of the first case and propose the mechanics of interaction with the materials right away.
Expected budget: Discussed individually depending on the number of cases and the volume of visuals (we focus on a quality product, not quick copy-pasting). We are open to dialogue.
Budget: 1000 UAH Deadline: 1 day
Good day.
I am interested in your project - I love working with detective plots and interactive formats.
I can develop a comprehensive concept for a board game in the genre of "unsolved cases": from the idea and world to specific cases with well-thought-out logic, evidence, and chains of clues. I create intriguing plots with tension, false leads, and unexpected twists that keep the player engaged until the end.
I design the mechanics so that players truly "investigate" the case: analyzing documents, correlating facts, and testing theories. I know how to balance complexity and engagement so that the game is both captivating and logically fair.
I am open to unconventional approaches and experiments in format - together we can create a truly unique product.
I am ready to discuss details and propose initial ideas. Freelancehunt
Freelancehunt
Budget: 1000 UAH Deadline: 1 day
Good time of day! 🧡
I am ready to start working, I will be happy to help with minimal deadlines 😉
I have experience working on similar projects. 🌼 (There are reviews on this topic and work in the portfolio)
I will do it in the best way, I will start now! 🚀🛸✈️
Be sure to write, we will discuss. I respond instantly!
Budget: 1111 UAH Deadline: 1 day
Hello! My name is Oleksandra, I am a UI/UX and graphic designer with experience in marketing. Creating a detective game is a complex puzzle where the visual part must be inseparable from the logic, and I am ready to take on the full development cycle.
Why I am suitable for this project:
1) Creating a "living" world: I can develop game materials (interrogation protocols, medical reports, letters) that look authentic. I use professional typography and styling to resemble real documents from different eras.
2) AI tools for characters: With the help of AI, I can generate unique and photorealistic portraits of suspects, evidence, and locations, significantly enhancing the players' immersion.
3) Logic and UX: My experience in interface design allows me to think through the "player's path" (User Flow): how they find the first clue, how they connect it to the second, and how they reach the conclusion without logical gaps.
4) Systematic approach: I will develop not just a set of papers, but a cohesive mechanic with a hierarchy of hints, character maps, and clear rules.
My approach to work:
1) Concept: Creating the plot, choosing the setting (noir, modern detective, etc.), and developing the "evidence tree."
2) Visualization: Layout of all materials in Figma/Photoshop (cards, envelopes, newspaper clippings, photos from the crime scene).
3) Logic testing: Creating an investigation scheme to ensure that the case can be solved while remaining intriguing.
Portfolio: Behance
I am ready to discuss your idea or suggest my own plot options to get started. I am in touch!
Budget: 555 UAH Deadline: 1 day
Hello!
Congratulations, you have found the one you were looking for. Detective work is what I love.
Imagination is flowing, and creating visuals is my profession.
Let's communicate. Perhaps we were looking for each other.
We will agree on the price and terms.
New Holmes is waiting for a new case.
Budget: 1111 UAH Deadline: 11 days
Good day!
I am ready to start collaborating!
Experience in similar projects - yes.
*details in private*
Attention!
If I indicated in the total bid "1111" or "777", it means that I need more information to assess the project (also, deadlines may vary depending on the scope).
Budget: 44999 UAH Deadline: 10 days
Hello! My name is Anna, I am a professional screenwriter with experience in various projects - from YouTube channels to film. Developing the concept of a board game is very similar to developing the structure and bible of a script. I will gladly take on your project, guaranteeing uniqueness and creativity. The cost depends on the volume and complexity of the levels. Feel free to reach out.
Budget: 20000 UAH Deadline: 15 days
Good day! I have a rich imagination and extensive experience in creating scripts and literary prose. I would be happy to carry out your project.
To start, I have a few questions:
1. How long should one game session last on average - from start to victory/defeat? And how many players should the gameplay be designed for at maximum? This affects the overall volume of work.
2. You mentioned that game materials need to be created - cards, characters, etc. Does this mean developing the design of the materials or creating textual descriptions of their content and appearance? I can come up with content and descriptions for them, but unfortunately, I cannot draw.
Regarding the budget, I think we can agree on that. It can be lower as well. The amount I specified is not exact, as I do not yet know the volume of work that needs to be done.
Thank you in advance for your response.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.
We are looking for a specialist who professionally engages in optimizing high-polygon car models for GTA V. Our main task is to obtain models that combine maximum performance with the highest possible visual quality. If you can find this balance, we would be happy to establish a long-term collaboration. Main Responsibilities Performing retopology of car models. Optimizing the polygon mesh to an optimal number of triangles without noticeable loss of quality. Re-baking textures (Normal, AO, Curvature, and others) after optimization. Preserving proportions, geometry, and all key details of the car. Optimizing textures, materials, and model structure according to the requirements of GTA V. Creating LOD levels. Preparing collisions. Preparing the model fully ready for integration into GTA V. Our Expectations Practical experience in retopology and optimization of 3D car models. Proficient use of Blender or other professional 3D packages. Experience with baking PBR textures. Understanding the principles of model optimization for real-time games. Experience preparing vehicles specifically for GTA V will be a significant advantage. Understanding the specifics of LOD, collisions, materials, textures, and the limitations of the GTA V engine. Ability to work quickly without sacrificing quality. What We Provide Source car models. Constant workflow. Long-term collaboration. Competitive payment depending on the complexity of the model and quality of execution. Important For us, quality and speed are equally important. The final result must be maximally optimized for GTA V, have clean topology, optimized textures, correctly configured materials, while preserving the appearance of both the exterior and interior of the car as much as possible. We are looking for a specialist who can regularly prepare high-quality models without the need for additional revisions after submission. Please propose a cost per car and indicate the time frame in which you can complete the work.
Description:We are looking for a team or an experienced full-stack developer to create an MVP platform for interactive games for a company — based on the Jackbox principle: the TV displays a shared screen, players connect with their smartphones via a browser using a QR code, without installing an app on their phone.What needs to be developed: TV application for Android TV / Google TV (web-first, in a native shell for Google Play) Web controller for smartphones (responsive page) Real-time backend (WebSocket, game rooms, states, scores, reconnections) Three games: a quiz with AI-generated questions on any topic in real-time (LLM API + moderation + cache + fallback), "draw and guess" (streaming drawing phone→TV), social game "Mirror" (players describe each other) Modular architecture of engines — new games should be added without reworking the core Content pack system (JSON) and full i18n: MVP in Ukrainian, then EN/ESOptional blocks (evaluated separately): monetization (Google Play Billing / payment system with recurring charges / electronic key system for distributors), localization EN+ES, browser version.There is a detailed specification (16 pages): architecture, states, event protocol, pack formats, acceptance criteria — we will send it to selected candidates.In your response, please indicate: experience with real-time/WebSocket (ideally — Colyseus or similar), experience with Android TV or smart TVs, examples of similar projects, estimated cost range and timelines for MVP, team composition.Budget and timelines — to be discussed after reviewing the specification. Payment will be staged based on results.
A performer is needed for Teardown who has experience with mods, Lua, and animations. There is a ready VOX character that needs to be animated and turned into a full-fledged boss. It should automatically attack the player every 5 seconds: shooting lasers from its eyes, launching rocket salvos, and punching in close combat. All attacks must be directed at the player and work smoothly. The VOX file is already prepared. I will send a detailed technical task, model, and examples of how it should look in private messages. In response, please write whether you have experience developing for Teardown, examples of your work (if any), as well as an estimated cost and timeline for completion.