Budget: 250 EUR Deadline: 5 days
Let's do it, no problem. I'm waiting for the technical specifications and renders for a proper assessment. Have a nice day.
It is necessary to develop the design of game interfaces for the following games:
• Aviator Crash
• Chicken Road Crash
• Tower Rush
• Plinko
What needs to be done:
— develop the visual style of the games
— draw the game interfaces and main screens
— prepare assets for handover to developers
— adapt the design for desktop and mobile
Budget: 250 EUR Deadline: 5 days
Let's do it, no problem. I'm waiting for the technical specifications and renders for a proper assessment. Have a nice day.
Budget: 500 EUR Deadline: 7 days
📌Hello.👋
⭐️My name is Andrey.
⭐️My work experience: 12 years+
• ➡️I can show works specifically in Game Design for casino platforms
• 🎨Portfolio: Freelancehunt
• ✅Work rating on Behance (over 500,000 views)
• 💼More works here: Dribbble
Budget: 700 EUR Deadline: 30 days
Good day! Are you looking for an SEO specialist in the gambling niche? I have been engaged in SEO promotion of gambling websites for more than 5 years. We can discuss in more detail in private messages...
Budget: 50 EUR Deadline: 1 day
I will be happy to collaborate!
Portfolio:
https://www.artstation.com/elen_art
Budget: 250 EUR Deadline: 5 days
Hello! I am interested in your project. I have experience in UI/UX development for iGaming and clearly understand the specifics of fast games (Crash, Instant Games). My goal is to create an aesthetic and functional interface that ensures a high level of player retention and is convenient on any device.
What I propose to do for your projects:
1) Development of visual style:
I will create a unique style for each game, considering modern visual trends in the market.
I will develop a harmonious color palette, typography, and design of game elements.
2) Drawing interfaces and main screens:
Game field: Main screen with a focus on key game mechanics.
Betting panel: Thoughtful interface for quick and convenient betting (including auto modes).
Statistics and results: Design of leaderboards and game history.
Modal windows: Screens for winnings, rules, and system settings.
3) Adaptation for Desktop and Mobile:
I will design based on the "Mobile First" principle, which is critical for this segment.
I will consider the ergonomics of mobile devices (comfortable touch areas, adaptability to different screens).
4) Preparation of assets for developers:
I will create a convenient project in Figma with a logical structure and components.
I will prepare all graphic elements (icons, backgrounds, buttons) for easy handoff to layout.
Portfolio: Behance
I would be happy to discuss the details and start working on your games!
Best regards,
Oleksandra
Budget: 60 EUR Deadline: 1 day
Hello! I have been working in Photoshop for 3 years and creating previews. You can view my work in my portfolio. If needed, I can complete a test task. I would be happy to collaborate!
Budget: 80 EUR Deadline: 2 days
Hello! My name is Alexandra.
I have about a year of experience in developing game interfaces for gambling projects: I have developed games for slots like Bonanza, Gates of Olympus, Aviator, Plinko, and others. I understand the specifics of UI for different mechanics and formats.
I am ready to quickly join the project.
Budget: 1400 EUR Deadline: 7 days
Hello!
I will gladly take on your project.
My portfolio is in my profile, after reviewing which, you will not be able to pass by and not take the opportunity to work with me 😉
I have over 5 years of experience.
We will discuss the details in correspondence 😌
Portfolio: [ Dribbble
Behance
Freelancehunt](
Dribbble
Behance
Freelancehunt)
Budget: 200 EUR Deadline: 7 days
Good day, I have experience working on similar projects, I develop visual style, prepare assets, adapt for desktop, mobile, I will send examples of work in private messages.
Budget: 250 EUR Deadline: 8 days
Hello!
I want to share my portfolio — it contains my favorite projects that showcase my approach to design and attention to detail. Each piece of work for me is a little story and an opportunity to create something special.
I would be happy if there is time to familiarize yourself and discuss how my ideas can become part of your projects. Thank you for your attention! Behance
Budget: 800 EUR Deadline: 14 days
Hello!
I am ready to develop the design of game interfaces for Aviator Crash, Chicken Road Crash, Tower Rush, and Plinko: visual style, main screens, interfaces, and preparation of assets for transfer to developers. I will adapt the design for desktop and mobile.
Budget: 50 EUR Deadline: 1 day
Hello! I am ready to take on your project. Portfolio: Behance The final cost and deadlines will be discussed after reviewing the materials. Write to me — I will be happy to collaborate.
Budget: 50 EUR Deadline: 7 days
Good day!
I will gladly help with your task, taking into account all wishes and requirements.
Here is my portfolio: Behance
I can send a few more works in personal messages.
Write to me, we will discuss all the details!
Budget: 50 EUR Deadline: 1 day
Hello!
I am a Game UI designer with experience in iGaming and crash games (Aviator, Plinko, Tower Rush).
I work in Photoshop (raster graphics):
• development of the visual style of games
• game interfaces and main screens
• preparation of assets for developers
• adaptation of design for desktop and mobile
I have experience in creating casino and slot game UI.
Portfolio: Freelancehunt
I am ready for collaboration.
Budget: 345 EUR Deadline: 12 days
Hello, here are some games that I made (by the way, I am selling them, cheap) from the idea to animation (in sprites or gif or video) and sound - I did everything myself: Behance
The price and deadlines are conditional, to clarify we need to discuss the details.
My portfolio: Behance
Banners (there are also videos and gifs here): Behance%28nazhmite-i-podozhdite-zagruzki-tam-ih-mnogo%29
Behance
Budget: 1500 EUR Deadline: 22 days
Good day. I have 2 years of experience in creating interfaces in game development. I also have experience with gambling. I work in Photoshop, Figma. Feel free to contact me.
Portfolio: Behance
Budget: 50 EUR Deadline: 1 day
Good day.
I am ready to complete it. I have extensive experience in preparing art for mobile games.
I have created graphics for casino games.
I suggest we discuss the technical specifications. Behance
Budget: 50 EUR Deadline: 1 day
Hello
I am ready to complete your order, ready to start right now!
Here is my portfolio: Behance
Freelancehunt
I will perform everything with quality and quickly!
Budget: 1234 EUR Deadline: 30 days
I wish you health! I have experience in creating interfaces, visuals for slots, etc. Work is in the profile, more in personal messages. The price and deadlines depend on the style and volume.
Budget: 500 EUR Deadline: 20 days
Hello.
I am interested in your project. I am ready to discuss the details of each individual project in private.
Portfolio: https://yaroslavkutrovskyi.myportfolio.com/work
Write to me, we will discuss everything.
Thank you.
Budget: 702 EUR Deadline: 11 days
Hello. I have experience in designing similar games and casinos.
Portfolio Behance
I can also show different games personally in Figma.
Price starting from $700 for 1 game.
TECHNICAL TASKLooking for a Character Concept Artist / Game ArtistRefinement of an existing AI-generated character for a video game1. Project Information We are developing our own game IP (intellectual property) with the prospect of further scaling. The project is a cross-platform multiplayer game, which is planned to be launched on: iOS Android PC Consoles (prospectively) Game genre: Multiplayer Party Game Competitive Maze Runner Family Friendly Chaos Game Action Arcade Main mechanic: Players control insect characters.2. Current Project Status At this stage, we already have: a formed game concept an understanding of gameplay a defined project style AI-generated characters created through Midjourney At the first stage, we are working with one character. This is:FLY This is currently the main visual reference for the future universe of the game.3. Main Task We already have a generated character. The artist does NOT need to create a character from scratch. Main task: Take the existing AI-generated character (Fly) and translate it into a professional production-quality character concept for further game development. In simpler terms: Do not invent a new character. But professionally refine the existing one.4. Main Idea of the Character The project uses insects that often evoke disgust in real life. For example: fly cockroach wasp spider other insects Our creative task: Transform naturally unpleasant creatures into characters that evoke sympathy, emotional connection, and a desire to interact with them. We want to create characters that can potentially become: brand mascots the basis for merchandise plush toys collectible figurines We are building not just a game. We are building a future franchise.5. Main Reference We already have a ready AI-generated character:Fly (Will be provided to the artist) Important: Radical changes to the main style of the character are prohibited. The existing visual DNA must be preserved.6. Main Style Requirements (MOST IMPORTANT BLOCK)6.1 Full Fluffiness of the Character The character must have a large amount of fur. Reason: Fluffiness neutralizes the natural disgust evoked by the insect. We specifically want to create a creature that is unpleasant by nature but looks attractive at the same time. Fur is one of the fundamental design elements. Not allowed: realistic insect texture smooth chitinous shell excessive biological realism6.2 Large Expressive Eyes The eyes are one of the main elements of character. The eyes should be: large very expressive a bit crazy with a sense of chaos emotionally saturated The gaze should create a feeling: this character is a bit inadequate… but very charismatic6.3 Sticking Out Tongue A mandatory design element. The tongue should create a feeling of: foolishness memes chaos playfulness comedy The tongue is part of the recognizable style of the character.6.4 Slightly Pointed Teeth The character must have visible teeth. But: NOT horror. NOT a monster. NOT an aggressive snarl. The needed feeling: a bit dangerous a bit crazy fun chaos6.5 The Character Must Be Suitable for Toy Production This is a critically important point. When looking at the character, the thought should arise: I would like to have this as a plush toy. We consciously design characters so that they could potentially become: plush toys collectible figurines merchandise brand mascots6.6 The Character Must Have Controlled Madness It is necessary to create a feeling of: chaos energy unpredictability quirkiness memes But the character must remain attractive.7. What the Artist Needs to DoA. Cleanup of the Existing AI-generated Design It is necessary to remove: AI generation errors strange details incorrect anatomy unnatural elements illogical geometry symmetry issuesB. Complete Final Refinement of the Character A final production-ready version of the character must be created. The character should look as if it is already part of a AAA-level game.C. Character Turnaround Sheet The character needs to be shown in 4 views: Front View Side View 3/4 View Back View D. Expression Sheet At least 5 emotions need to be created. crazy laughing angry victory hyper excited E. Pose Sheet At least 5 poses need to be created. idle running attack ability activation victory pose F. Preparation for 3D Pipeline The design must be detailed enough to be handed over to a 3D Artist. It should logically show: fur legs eyes teeth tongue wings decorative elements small mechanical/stylistic details 8. The Final Result Must Be Suitable for 3D Modeling Rigging Animation Unity Production Pipeline Toy Creation Merchandise Production Future Franchise Scaling 9. What Specialist is Needed We are looking for a person with experience in: Game Art Character Concept Art Creature Design Stylized Character Design Production Pipeline Collectible Toy Design Experience with AI-generated art will be a big plus.10. When Applying, Show Be sure to attach: portfolio stylized characters creature design game art character sheets examples of work for the game industry 11. IMPORTANT We are NOT looking for: an illustrator logo designer casual designer generic digital artist We need specifically:Character Concept Artist / Game Artist who understands the game industry pipeline.12. What to Write in Response to the Project Please specify immediately: cost of work deadline examples of similar work experience in the game industry
We need to create a design for paintings for our corridors. The clinic has three areas: dentistry, cosmetology, and plastic surgery. I am attaching photos of the corridors, as well as references that we like in terms of style and mood. Important: do not just copy the reference. We want the designer to reinterpret the idea and adapt it to our field, offering their own vision and interesting solutions. So we need a person with a creative approach, not someone who just reproduces the brief exactly.
I PUBLISH MY GRAPHIC NOVELS. EACH A5 VOLUME HAS ABOUT 150 PAGES OF CONTENT AND ABOUT 90 PAGES OF ILLUSTRATIONS. I AM LOOKING FOR A CHARISMATIC ILLUSTRATOR WHO WILL CREATE DRAWINGS IN A SIMPLE STYLE AS IF AN AMATEUR WAS KEEPING A DIARY. THE NOVELS ARE SET IN THE TIME OF WAR AND POST-WAR POLAND, EAST GERMANY, BRAZIL. IT DOESN'T HAVE TO BE PRETTY, IT HAS TO BE SHARP, EITHER YOU UNDERSTAND OR CLOSE YOUR EYES. CONTRACT BUDGET PER PIECE OR FOR THE COMPLETE SET - I AM WAITING FOR OFFERS.
Marina, I apologize for the delay. Thank God we are back. Now for the work, if you are free, of course. The first volume is the English version, different cover, everything else as it was, dividers, epigraphs. Seven Spectra, MARYNA TOLMACHOVA If possible, make the title as the AI advised me. Typography of the "Seven Spectra" series) 1. Font style (Vibe): Main title: A modern, elegant serif font is needed. It should look magical but not "childish." References (free): Cinzel Decorative, Bellefair, Playfair Display, Cormorant Garamond. References (paid/Adobe): Lovelace, Orpheus Pro, Recoleta. Important: Avoid standard fonts like Times New Roman or overly ornate "handwritten" fonts that are hard to read. 2. Composition and effects: Placement: The title "Seven Spectra" — in the upper third of the image. The author's name — at the bottom, under the characters' feet. Texture: Apply a light gold foil effect or a soft gradient from light beige to golden on the letters. This will add a premium feel. Glow (Outer Glow): Add a very soft, barely noticeable glow around the letters (color — pale lemon or white) so that the text "stands out" from the purple background and becomes readable. 3. Working with details: Kerning (spacing between letters): Increase the letter spacing in the title and author's name. "Stretched" inscriptions look more fashionable and expensive now. Ligatures: If possible, use decorative ligatures between letters (for example, connect S and T) so that the title looks like a unique logo. 4. Text hierarchy: Title: The largest. Series (Book 1): In a thin, simple sans-serif font right above or below the title. Author's name: Medium size, in all caps, with a large letter spacing. Font: A beautiful, slender serif font is needed (these are the little lines at the ends of letters). Don't take something ordinary like in newspapers; choose something elegant, like on the covers of Western bestsellers. Spacing: Let the letters "breathe." Don't stick them too close together; make more space between them (this is currently the main trend in fashion). Text color: Don't just make it white. Try ivory or soft gold. The letters should slightly glow to be easily readable on the purple background. Placement: Title ("Seven Spectra") — at the top, large. Author's name — at the bottom, in smaller letters, but also with large spacing between them. "Volume" effect: Ask her to make it so that the lavender branches or the edges of the magical whirlwind slightly "overlap" the letters. As if the title is inside this world, not just stuck on top. And the most important advice: Ask her to make the title larger. On Amazon, people look at covers the size of a postage stamp. If the title is small and "modest," no one will notice it. Is that clearer? If she asks, "What style should I do?" just say: "The style of expensive modern fantasy, focusing on elegance and airiness." She will understand everything! So, shall we send such a task or add something else? There may be errors in the responses of the artificial intelligence. I really don't understand what he is writing about.
Task: You need to draw 3 vector pizzas (for printing). Style: Line art (like in the photo). Crust: Not perfectly round, but "alive," voluminous (like Neapolitan pizza or American). Sizes and slices: 25 cm - 6 slices. 30 cm - 8 slices. 35 cm - 10 slices. • Toppings: Place schematic ingredients on the slices (pepperoni, mushrooms, greens, shrimp, jalapeños, etc.). The ratio of ingredients should be proportional to the size of the pizza. Requirements: Vector format (AI/EPS/SVG) in curves. Uniform style for all three sizes. Please send examples of illustrations Indicate the estimated cost and deadline for completion. Additionally: I have added style examples to the task. These pizzas will reflect the actual sizes of the pizzas so that visitors can visually understand the difference and choose their desired one.