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Experienced Unreal Engine Dev

100 USD

  1. 2580    10  1   4
    7 days95 USD

    The hellish, organ-harvesting mechanic in Sorrow sounds like a unique twist on the physics-fighting genre. Implementing a surgery system for character customization requires a robust way to dynamically swap mesh components or attach physics-enabled actors to specific sockets while maintaining the low-poly aesthetic. I understand you need a developer who can handle the technical side of attaching these harvested parts so they react naturally during combat.
    I have extensive experience with Unreal Engine's socket systems. For Sorrow, I would implement a modular character system where each organ is a separate component attached at runtime. This ensures physics-based combat remains fluid regardless of how many parts are harvested. To give you an idea, a rough sketch of my approach for attaching a harvested limb:
    USkeletalMeshComponent* Part = NewObject(Character);
    Part->SetSkeletalMesh(HarvestedMesh);
    Part->AttachToComponent(Character->GetMesh(), FAttachmentTransformRules::SnapToTargetIncludingScale, SocketName);
    Part->SetSimulatePhysics(true);
    I've worked on physics projects where limb reattachment was a core mechanic. I can jump into your codebase to set up the surgery system and ensure parts integrate with your fighting logic. Let's get Sorrow working.

    Looking forward to discussing your project in detail.

  2. 2259    5  1
    30 days350 USD

    Hello! I have reviewed your assignment and believe that I can successfully complete it. I would be happy to collaborate, please write to me personally for further details.

  3. 1 proposal concealed

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